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10.03.p01
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G4RandomDirection.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4RandomDirection.hh 96120 2016-03-16 20:29:21Z gcosmo $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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// ------------------------------------------------------------
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// Class description:
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//
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// Function returning a unit 3-vector homogeneously randomised over 4pi
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// solid angle. It can be used in any particle scattering methods
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// instead of:
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// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
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// providing more performant results.
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// History:
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// 15.03.16 E. Tcherniaev, removed unnecessary if and unit()
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// 18.03.08 V. Grichine, unit radius sphere surface based algorithm
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// ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
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//
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// ------------------------------------------------------------
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#ifndef G4RANDOMDIR_HH
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#define G4RANDOMDIR_HH
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#include <
CLHEP/Units/PhysicalConstants.h
>
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#include "
globals.hh
"
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#include "
Randomize.hh
"
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#include "
G4ThreeVector.hh
"
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inline
G4ThreeVector
G4RandomDirection
()
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{
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G4double
z = 2.*
G4UniformRand
() - 1.;
// z = cos(theta)
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G4double
rho = std::sqrt((1.+z)*(1.-z));
// rho = sqrt(1-z*z)
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G4double
phi =
CLHEP::twopi
*
G4UniformRand
();
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return
G4ThreeVector
(rho*std::cos(phi), rho*std::sin(phi), z);
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}
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#endif
/* G4RANDOMDIR_HH */
CLHEP::Hep3Vector
Definition:
ThreeVector.h:41
G4ThreeVector
CLHEP::Hep3Vector G4ThreeVector
Definition:
G4ThreeVector.hh:42
G4RandomDirection
G4ThreeVector G4RandomDirection()
Definition:
G4RandomDirection.hh:56
G4UniformRand
#define G4UniformRand()
Definition:
Randomize.hh:97
PhysicalConstants.h
Randomize.hh
globals.hh
G4double
double G4double
Definition:
G4Types.hh:76
G4ThreeVector.hh
CLHEP::twopi
static constexpr double twopi
Definition:
SystemOfUnits.h:55
geant4.10.03.p01
source
global
HEPRandom
include
G4RandomDirection.hh
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