#include <G4PseudoScene.hh>
Definition at line 48 of file G4PseudoScene.hh.
◆ G4PseudoScene()
G4PseudoScene::G4PseudoScene |
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Definition at line 52 of file G4PseudoScene.hh.
const G4Transform3D * fpCurrentObjectTransformation
◆ ~G4PseudoScene()
virtual G4PseudoScene::~G4PseudoScene |
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inlinevirtual |
◆ AddCompound() [1/4]
◆ AddCompound() [2/4]
void G4PseudoScene::AddCompound |
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const G4VHit & |
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inlinevirtual |
◆ AddCompound() [3/4]
void G4PseudoScene::AddCompound |
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const G4VDigi & |
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inlinevirtual |
◆ AddCompound() [4/4]
◆ AddPrimitive() [1/7]
void G4PseudoScene::AddPrimitive |
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const G4Polyline & |
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inlinevirtual |
◆ AddPrimitive() [2/7]
void G4PseudoScene::AddPrimitive |
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const G4Scale & |
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inlinevirtual |
◆ AddPrimitive() [3/7]
void G4PseudoScene::AddPrimitive |
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const G4Text & |
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inlinevirtual |
◆ AddPrimitive() [4/7]
void G4PseudoScene::AddPrimitive |
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const G4Circle & |
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inlinevirtual |
◆ AddPrimitive() [5/7]
void G4PseudoScene::AddPrimitive |
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const G4Square & |
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inlinevirtual |
◆ AddPrimitive() [6/7]
◆ AddPrimitive() [7/7]
◆ AddSolid() [1/11]
void G4PseudoScene::AddSolid |
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const G4Box & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [2/11]
void G4PseudoScene::AddSolid |
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const G4Cons & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [3/11]
void G4PseudoScene::AddSolid |
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const G4Tubs & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [4/11]
void G4PseudoScene::AddSolid |
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const G4Trd & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [5/11]
void G4PseudoScene::AddSolid |
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const G4Trap & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [6/11]
void G4PseudoScene::AddSolid |
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const G4Sphere & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [7/11]
void G4PseudoScene::AddSolid |
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const G4Para & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [8/11]
void G4PseudoScene::AddSolid |
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const G4Torus & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [9/11]
void G4PseudoScene::AddSolid |
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const G4Polycone & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [10/11]
void G4PseudoScene::AddSolid |
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const G4Polyhedra & |
solid | ) |
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inlinevirtual |
◆ AddSolid() [11/11]
void G4PseudoScene::AddSolid |
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const G4VSolid & |
solid | ) |
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inlinevirtual |
◆ BeginPrimitives()
◆ BeginPrimitives2D()
◆ EndPrimitives()
void G4PseudoScene::EndPrimitives |
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inlinevirtual |
◆ EndPrimitives2D()
void G4PseudoScene::EndPrimitives2D |
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inlinevirtual |
◆ PostAddSolid()
void G4PseudoScene::PostAddSolid |
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inlinevirtual |
◆ PreAddSolid()
◆ ProcessVolume()
virtual void G4PseudoScene::ProcessVolume |
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const G4VSolid & |
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protectedpure virtual |
◆ fpCurrentObjectTransformation
const G4Transform3D* G4PseudoScene::fpCurrentObjectTransformation |
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protected |
The documentation for this class was generated from the following file: