#include <G4PreCompoundDeexcitation.hh>
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virtual G4bool | explosion (const G4Fragment &target) const |
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virtual G4bool | explosion (G4int A, G4int Z, G4double excitation) const |
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virtual G4bool | validateOutput (const G4Fragment &target, G4CollisionOutput &output) |
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virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) |
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virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) |
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void | getTargetData (const G4Fragment &target) |
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const G4Fragment & | makeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) |
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const G4Fragment & | makeFragment (G4int A, G4int Z, G4double EX=0.) |
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virtual void | setName (const G4String &name) |
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G4CascadeCheckBalance * | balance |
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G4int | A |
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G4int | Z |
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G4LorentzVector | PEX |
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G4double | EEXS |
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G4Fragment | aFragment |
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G4String | theName |
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G4int | verboseLevel |
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◆ G4PreCompoundDeexcitation() [1/2]
G4PreCompoundDeexcitation::G4PreCompoundDeexcitation |
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Definition at line 61 of file G4PreCompoundDeexcitation.cc.
G4HadronicInteraction * FindModel(const G4String &name)
G4VPreCompoundModel * theDeExcitation
static G4HadronicInteractionRegistry * Instance()
G4CascadeDeexciteBase(const char *name)
G4ExcitationHandler * theExcitationHandler
◆ ~G4PreCompoundDeexcitation()
G4PreCompoundDeexcitation::~G4PreCompoundDeexcitation |
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◆ G4PreCompoundDeexcitation() [2/2]
◆ deExcite()
Implements G4VCascadeDeexcitation.
Definition at line 91 of file G4PreCompoundDeexcitation.cc.
94 G4cout <<
" >>> G4PreCompoundDeexcitation::deExcite" <<
G4endl;
108 precompoundProducts =
113 if (precompoundProducts) {
115 G4cout <<
" Got " << precompoundProducts->size()
116 <<
" secondaries back from PreCompound:" <<
G4endl;
123 for (
size_t i = 0; i < precompoundProducts->size(); i++ ) {
124 if ( (*precompoundProducts)[ i ] ) {
125 delete (*precompoundProducts)[ i ];
126 (*precompoundProducts)[ i ] = 0;
129 precompoundProducts->clear();
130 delete precompoundProducts;
void setVerboseLevel(G4int verbose)
virtual G4ReactionProductVector * DeExcite(G4Fragment &aFragment)=0
virtual G4bool explosion(const G4Fragment &target) const
G4ReactionProductVector * BreakItUp(const G4Fragment &theInitialState)
std::vector< G4ReactionProduct * > G4ReactionProductVector
G4GLOB_DLL std::ostream G4cout
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
G4VPreCompoundModel * theDeExcitation
G4ExcitationHandler * theExcitationHandler
◆ operator=()
◆ setVerboseLevel()
void G4PreCompoundDeexcitation::setVerboseLevel |
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G4int |
verbose | ) |
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◆ theDeExcitation
◆ theExcitationHandler
The documentation for this class was generated from the following files: