26 #ifndef G4V_CASCADE_COLLIDER_HH 27 #define G4V_CASCADE_COLLIDER_HH G4VCascadeCollider(const G4String &name, G4int verbose=0)
virtual void setName(const G4String &name)
virtual void setVerboseLevel(G4int verbose=0)
virtual ~G4VCascadeCollider()
G4VCascadeCollider & operator=(const G4VCascadeCollider &)
cout<< "-> Edep in the target
virtual void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)=0