64 G4Material* skeleton = material -> GetMaterial(
"skeleton");
65 G4Material* soft = material -> GetMaterial(
"soft_tissue");
212 G4Colour colour = colourPointer -> GetColour(colourName);
220 G4cout <<
"Volume of RibCage = " << ((RibCageVol)*12.)/
cm3 <<
" cm^3" <<
G4endl;
224 G4cout <<
"Material of RibCage = " << RibCageMat <<
G4endl;
228 G4cout <<
"Density of Material = " << RibCageDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
231 G4double RibCageMass = (RibCageVol)* RibCageDensity * 12;
232 G4cout <<
"Mass of RibCage = " << (RibCageMass)/
gram <<
" g" << G4endl;
G4VPhysicalVolume * physRib4
CLHEP::Hep3Vector G4ThreeVector
G4VPhysicalVolume * physRib9
G4Material * GetMaterial() const
virtual G4double GetCubicVolume()
G4double GetDensity() const
void SetForceSolid(G4bool)
G4VPhysicalVolume * physRib6
G4VPhysicalVolume * physRib1
G4GLOB_DLL std::ostream G4cout
G4VPhysicalVolume * physRib12
const G4String & GetName() const
G4VPhysicalVolume * physRib5
G4VPhysicalVolume * physRib11
G4VPhysicalVolume * physRib7
G4VPhysicalVolume * physRib8
static const G4VisAttributes Invisible
G4VPhysicalVolume * physRib10
G4VPhysicalVolume * physRib3
G4VPhysicalVolume * physRib2
const G4String & GetName() const
G4VSolid * GetSolid() const
void SetVisAttributes(const G4VisAttributes *pVA)