64   G4Material* skeleton = material -> GetMaterial(
"skeleton");
    65   G4Material* soft = material -> GetMaterial(
"soft_tissue");
   212   G4Colour colour = colourPointer -> GetColour(colourName);
   220   G4cout << 
"Volume of RibCage = " << ((RibCageVol)*12.)/
cm3 << 
" cm^3" << 
G4endl;
   224   G4cout << 
"Material of RibCage = " << RibCageMat << 
G4endl;
   228   G4cout << 
"Density of Material = " << RibCageDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
   231   G4double RibCageMass = (RibCageVol)* RibCageDensity * 12;
   232   G4cout << 
"Mass of RibCage = " << (RibCageMass)/
gram << 
" g" << G4endl;
 
G4VPhysicalVolume * physRib4
 
CLHEP::Hep3Vector G4ThreeVector
 
G4VPhysicalVolume * physRib9
 
G4Material * GetMaterial() const
 
virtual G4double GetCubicVolume()
 
G4double GetDensity() const
 
void SetForceSolid(G4bool)
 
G4VPhysicalVolume * physRib6
 
G4VPhysicalVolume * physRib1
 
G4GLOB_DLL std::ostream G4cout
 
G4VPhysicalVolume * physRib12
 
const G4String & GetName() const
 
G4VPhysicalVolume * physRib5
 
G4VPhysicalVolume * physRib11
 
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
 
G4VPhysicalVolume * physRib7
 
G4VPhysicalVolume * physRib8
 
static const G4VisAttributes Invisible
 
G4VPhysicalVolume * physRib10
 
G4VPhysicalVolume * physRib3
 
G4VPhysicalVolume * physRib2
 
const G4String & GetName() const
 
G4VSolid * GetSolid() const
 
void SetVisAttributes(const G4VisAttributes *pVA)