#include <G4EvaporationInuclCollider.hh>
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virtual G4bool | explosion (const G4Fragment &target) const |
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virtual G4bool | explosion (G4int A, G4int Z, G4double excitation) const |
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virtual G4bool | validateOutput (const G4Fragment &target, G4CollisionOutput &output) |
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virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) |
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virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) |
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void | getTargetData (const G4Fragment &target) |
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const G4Fragment & | makeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) |
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const G4Fragment & | makeFragment (G4int A, G4int Z, G4double EX=0.) |
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virtual void | setName (const G4String &name) |
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G4CascadeCheckBalance * | balance |
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G4int | A |
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G4int | Z |
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G4LorentzVector | PEX |
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G4double | EEXS |
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G4Fragment | aFragment |
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G4String | theName |
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G4int | verboseLevel |
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◆ G4EvaporationInuclCollider() [1/2]
G4EvaporationInuclCollider::G4EvaporationInuclCollider |
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◆ ~G4EvaporationInuclCollider()
G4EvaporationInuclCollider::~G4EvaporationInuclCollider |
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◆ G4EvaporationInuclCollider() [2/2]
◆ deExcite()
◆ operator=()
◆ theEquilibriumEvaporator
G4EquilibriumEvaporator* G4EvaporationInuclCollider::theEquilibriumEvaporator |
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The documentation for this class was generated from the following files: