| A | G4CascadeDeexciteBase | protected | 
  | aFragment | G4CascadeDeexciteBase | protected | 
  | balance | G4CascadeDeexciteBase | protected | 
  | collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4VCascadeDeexcitation | virtual | 
  | deExcite(const G4Fragment &target, G4CollisionOutput &output) | G4EvaporationInuclCollider | virtual | 
  | EEXS | G4CascadeDeexciteBase | protected | 
  | explosion(const G4Fragment &target) const | G4CascadeDeexciteBase | protectedvirtual | 
  | explosion(G4int A, G4int Z, G4double excitation) const | G4CascadeDeexciteBase | protectedvirtual | 
  | G4CascadeDeexciteBase(const char *name) | G4CascadeDeexciteBase |  | 
  | G4EvaporationInuclCollider() | G4EvaporationInuclCollider |  | 
  | G4EvaporationInuclCollider(const G4EvaporationInuclCollider &) | G4EvaporationInuclCollider | private | 
  | G4VCascadeCollider(const G4String &name, G4int verbose=0) | G4VCascadeCollider |  | 
  | G4VCascadeDeexcitation(const G4String &name) | G4VCascadeDeexcitation | inline | 
  | getTargetData(const G4Fragment &target) | G4CascadeDeexciteBase | protected | 
  | makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected | 
  | makeFragment(G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected | 
  | operator=(const G4EvaporationInuclCollider &) | G4EvaporationInuclCollider | private | 
  | PEX | G4CascadeDeexciteBase | protected | 
  | setName(const G4String &name) | G4VCascadeCollider | inlineprotectedvirtual | 
  | setVerboseLevel(G4int verbose=0) | G4CascadeDeexciteBase | virtual | 
  | theEquilibriumEvaporator | G4EvaporationInuclCollider | private | 
  | theName | G4VCascadeCollider | protected | 
  | validateOutput(const G4Fragment &target, G4CollisionOutput &output) | G4CascadeDeexciteBase | protectedvirtual | 
  | validateOutput(const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeDeexciteBase | protectedvirtual | 
  | validateOutput(const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) | G4CascadeDeexciteBase | protectedvirtual | 
  | verboseLevel | G4VCascadeCollider | protected | 
  | Z | G4CascadeDeexciteBase | protected | 
  | ~G4CascadeDeexciteBase() | G4CascadeDeexciteBase | virtual | 
  | ~G4EvaporationInuclCollider() | G4EvaporationInuclCollider |  | 
  | ~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual | 
  | ~G4VCascadeDeexcitation() | G4VCascadeDeexcitation | inlinevirtual |