#include <G4CascadeColliderBase.hh>
Definition at line 63 of file G4CascadeColliderBase.hh.
◆ G4CascadeColliderBase() [1/2]
G4CascadeColliderBase::G4CascadeColliderBase |
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const G4String & |
name, |
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G4int |
verbose = 0 |
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Definition at line 58 of file G4CascadeColliderBase.cc.
G4VCascadeCollider(const G4String &name, G4int verbose=0)
G4CascadeCheckBalance * balance
static G4bool checkConservation()
◆ ~G4CascadeColliderBase()
G4CascadeColliderBase::~G4CascadeColliderBase |
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virtual |
◆ G4CascadeColliderBase() [2/2]
◆ inelasticInteractionPossible()
Definition at line 86 of file G4CascadeColliderBase.cc.
103 G4double at = nuclei_target ? nuclei_target->
getA() : 1;
109 G4double VCOL = coeff * zt * zb / (G4cbrt(at) + G4cbrt(ab));
114 G4cout <<
" VCOL: " << VCOL <<
" ekin: " << ekin <<
" inelastic possible: " virtual G4bool useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const
G4GLOB_DLL std::ostream G4cout
G4double getCharge() const
cout<< "-> Edep in the target
◆ operator=()
◆ rescatter()
◆ setVerboseLevel()
void G4CascadeColliderBase::setVerboseLevel |
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G4int |
verbose = 0 | ) |
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virtual |
◆ useEPCollider()
Definition at line 76 of file G4CascadeColliderBase.cc.
78 return (dynamic_cast<G4InuclElementaryParticle*>(bullet) &&
79 dynamic_cast<G4InuclElementaryParticle*>(target));
◆ validateOutput() [1/3]
Definition at line 124 of file G4CascadeColliderBase.cc.
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
G4CascadeCheckBalance * balance
virtual void setVerboseLevel(G4int verbose=0)
G4GLOB_DLL std::ostream G4cout
void printCollisionOutput(std::ostream &os=G4cout) const
◆ validateOutput() [2/3]
Definition at line 140 of file G4CascadeColliderBase.cc.
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
G4CascadeCheckBalance * balance
virtual void setVerboseLevel(G4int verbose=0)
G4GLOB_DLL std::ostream G4cout
◆ validateOutput() [3/3]
Definition at line 152 of file G4CascadeColliderBase.cc.
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
G4CascadeCheckBalance * balance
virtual void setVerboseLevel(G4int verbose=0)
G4GLOB_DLL std::ostream G4cout
◆ balance
◆ interCase
The documentation for this class was generated from the following files: