#include <G4CascadeColliderBase.hh>
Definition at line 63 of file G4CascadeColliderBase.hh.
 
◆ G4CascadeColliderBase() [1/2]
      
        
          | G4CascadeColliderBase::G4CascadeColliderBase  | 
          ( | 
          const G4String &  | 
          name,  | 
        
        
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          G4int  | 
          verbose = 0  | 
        
        
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          ) | 
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Definition at line 58 of file G4CascadeColliderBase.cc.
G4VCascadeCollider(const G4String &name, G4int verbose=0)
 
G4CascadeCheckBalance * balance
 
static G4bool checkConservation()
 
 
 
 
◆ ~G4CascadeColliderBase()
  
  
      
        
          | G4CascadeColliderBase::~G4CascadeColliderBase  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ G4CascadeColliderBase() [2/2]
◆ inelasticInteractionPossible()
Definition at line 86 of file G4CascadeColliderBase.cc.
  103   G4double at = nuclei_target ? nuclei_target->
getA() : 1;  
   109   G4double VCOL = coeff * zt * zb / (G4cbrt(at) + G4cbrt(ab)); 
   114     G4cout << 
" VCOL: " << VCOL << 
" ekin: " << ekin << 
" inelastic possible: " virtual G4bool useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const
 
G4GLOB_DLL std::ostream G4cout
 
G4double getCharge() const
 
cout<< "-> Edep in the target
 
 
 
 
◆ operator=()
◆ rescatter()
◆ setVerboseLevel()
  
  
      
        
          | void G4CascadeColliderBase::setVerboseLevel  | 
          ( | 
          G4int  | 
          verbose = 0 | ) | 
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virtual   | 
  
 
 
◆ useEPCollider()
Definition at line 76 of file G4CascadeColliderBase.cc.
   78   return (dynamic_cast<G4InuclElementaryParticle*>(bullet) &&
    79       dynamic_cast<G4InuclElementaryParticle*>(target));
  
 
 
◆ validateOutput() [1/3]
Definition at line 124 of file G4CascadeColliderBase.cc.
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
G4CascadeCheckBalance * balance
 
virtual void setVerboseLevel(G4int verbose=0)
 
G4GLOB_DLL std::ostream G4cout
 
void printCollisionOutput(std::ostream &os=G4cout) const
 
 
 
 
◆ validateOutput() [2/3]
Definition at line 140 of file G4CascadeColliderBase.cc.
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
G4CascadeCheckBalance * balance
 
virtual void setVerboseLevel(G4int verbose=0)
 
G4GLOB_DLL std::ostream G4cout
 
 
 
 
◆ validateOutput() [3/3]
Definition at line 152 of file G4CascadeColliderBase.cc.
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
G4CascadeCheckBalance * balance
 
virtual void setVerboseLevel(G4int verbose=0)
 
G4GLOB_DLL std::ostream G4cout
 
 
 
 
◆ balance
◆ interCase
The documentation for this class was generated from the following files: