#include <ML2Ph_FullWater.hh>
Definition at line 63 of file ML2Ph_FullWater.hh.
 
◆ CML2Ph_FullWater()
      
        
          | CML2Ph_FullWater::CML2Ph_FullWater  | 
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◆ ~CML2Ph_FullWater()
      
        
          | CML2Ph_FullWater::~CML2Ph_FullWater  | 
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          void  | 
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◆ Construct()
Definition at line 62 of file ML2Ph_FullWater.cc.
   78     fullWaterPhantomLV->SetRegion(regVol);
    85     fullWaterPhantomLV->SetVisAttributes(simpleAlSVisAtt);
    88     sensDet=
new CML2SDWithVoxels(
"Water phantom", saving_in_ROG_Voxels_every_events, seed, ROGOutFile, bSaveROG, 
G4ThreeVector(0.,0.,0.), 
halfSize, 100, 100, 100);
    97     fullWaterPhantomLV->SetSensitiveDetector(
sensDet);
 G4Material * FindOrBuildMaterial(const G4String &name, G4bool isotopes=true, G4bool warning=false)
 
CLHEP::Hep3Vector G4ThreeVector
 
void AddRootLogicalVolume(G4LogicalVolume *lv)
 
G4ThreeVector GetFrameTranslation() const
 
CML2SDWithVoxels * sensDet
 
void SetVisibility(G4bool)
 
void SetProductionCut(G4double cut, G4int index=-1)
 
static G4NistManager * Instance()
 
void SetROgeometry(G4VReadOutGeometry *value)
 
void AddNewDetector(G4VSensitiveDetector *aSD)
 
static G4SDManager * GetSDMpointer()
 
void setBuildData(G4ThreeVector centre, G4ThreeVector halfSize, G4int NumberOfVoxelsAlongX, G4int NumberOfVoxelsAlongY, G4int NumberOfVoxelsAlongZ)
 
void SetProductionCuts(G4ProductionCuts *cut)
 
G4VPhysicalVolume * fullWaterPhantomPV
 
 
 
 
◆ getHalfContainerSize()
◆ getPhysicalVolume()
◆ getSensDet()
◆ getTotalNumberOfEvents()
  
  
      
        
          | G4int CML2Ph_FullWater::getTotalNumberOfEvents  | 
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           | ) | 
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inline   | 
  
 
Definition at line 69 of file ML2Ph_FullWater.hh.
CML2SDWithVoxels * sensDet
 
G4int getTotalNumberOfEvents()
 
 
 
 
◆ writeInfo()
      
        
          | void CML2Ph_FullWater::writeInfo  | 
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           | ) | 
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◆ centre
◆ fullWaterPhantomPV
◆ halfSize
◆ PVWorld
◆ sensDet
The documentation for this class was generated from the following files: