Geant4  10.01.p03
G4RPGFragmentation Class Reference

#include <G4RPGFragmentation.hh>

+ Inheritance diagram for G4RPGFragmentation:
+ Collaboration diagram for G4RPGFragmentation:

Public Member Functions

 G4RPGFragmentation ()
 
void FragmentationIntegral (G4double, G4double, G4double, G4double)
 
G4bool ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &)
 
- Public Member Functions inherited from G4RPGReaction
 G4RPGReaction ()
 
virtual ~G4RPGReaction ()
 
G4bool ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &)
 
void AddBlackTrackParticles (const G4double, const G4int, const G4double, const G4int, const G4ReactionProduct &, G4int, G4int, const G4Nucleus &, G4FastVector< G4ReactionProduct, 256 > &, G4int &)
 
G4double GenerateNBodyEvent (const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
G4double GenerateNBodyEventT (const G4double totalEnergy, const G4bool constantCrossSection, std::vector< G4ReactionProduct * > &list)
 
void NuclearReaction (G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec)
 

Private Member Functions

void ReduceEnergiesOfSecondaries (G4int, G4double &, G4double &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4ReactionProduct &, G4ReactionProduct &, G4double &)
 

Private Attributes

G4double dndl [20]
 

Additional Inherited Members

- Protected Member Functions inherited from G4RPGReaction
void Rotate (const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
void Defs1 (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
std::pair< G4int, G4intGetFinalStateNucleons (const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen)
 
void MomentumCheck (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
G4double normal ()
 
G4ThreeVector Isotropic (const G4double &)
 

Detailed Description

Definition at line 49 of file G4RPGFragmentation.hh.

Constructor & Destructor Documentation

G4RPGFragmentation::G4RPGFragmentation ( )

Definition at line 41 of file G4RPGFragmentation.cc.

References dndl.

Member Function Documentation

void G4RPGFragmentation::FragmentationIntegral ( G4double  pt,
G4double  et,
G4double  parMass,
G4double  secMass 
)

Definition at line 49 of file G4RPGFragmentation.cc.

References dndl, and G4INCL::Math::max().

Referenced by ReactionStage().

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G4bool G4RPGFragmentation::ReactionStage ( const G4HadProjectile originalIncident,
G4ReactionProduct modifiedOriginal,
G4bool incidentHasChanged,
const G4DynamicParticle originalTarget,
G4ReactionProduct targetParticle,
G4bool targetHasChanged,
const G4Nucleus targetNucleus,
G4ReactionProduct currentParticle,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen,
G4bool  leadFlag,
G4ReactionProduct leadingStrangeParticle 
)

Definition at line 68 of file G4RPGFragmentation.cc.

References G4RPGReaction::AddBlackTrackParticles(), dndl, FragmentationIntegral(), G4cout, G4endl, G4Poisson(), G4UniformRand, G4RPGReaction::GenerateNBodyEventT(), G4Nucleus::GetA_asInt(), G4Nucleus::GetAnnihilationDTABlackTrackEnergy(), G4Nucleus::GetAnnihilationPNBlackTrackEnergy(), G4ParticleDefinition::GetBaryonNumber(), G4HadProjectile::GetDefinition(), G4ReactionProduct::GetDefinition(), G4Nucleus::GetDTABlackTrackEnergy(), G4RPGReaction::GetFinalStateNucleons(), G4ReactionProduct::GetKineticEnergy(), G4ReactionProduct::GetMass(), G4ReactionProduct::GetMomentum(), G4ParticleDefinition::GetParticleSubType(), G4ParticleDefinition::GetPDGMass(), G4Nucleus::GetPNBlackTrackEnergy(), G4ReactionProduct::GetSide(), G4ReactionProduct::GetTotalEnergy(), G4ReactionProduct::GetTotalMomentum(), G4Nucleus::GetZ_asInt(), GeV, G4RPGReaction::Isotropic(), G4Lambda::Lambda(), G4ReactionProduct::Lorentz(), G4INCL::Math::max(), G4INCL::Math::min(), G4Neutron::Neutron(), G4RPGReaction::normal(), G4PionMinus::PionMinus(), G4PionPlus::PionPlus(), G4PionZero::PionZero(), G4InuclParticleNames::pp, G4Proton::Proton(), ReduceEnergiesOfSecondaries(), G4ReactionProduct::SetDefinition(), G4ReactionProduct::SetDefinitionAndUpdateE(), G4FastVector< Type, N >::SetElement(), G4ReactionProduct::SetKineticEnergy(), G4ReactionProduct::SetMass(), G4ReactionProduct::SetMomentum(), G4ReactionProduct::SetNewlyAdded(), G4ReactionProduct::SetSide(), and G4ReactionProduct::SetTotalEnergy().

Referenced by G4RPGInelastic::CalculateMomenta().

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void G4RPGFragmentation::ReduceEnergiesOfSecondaries ( G4int  startingIndex,
G4double forwardKinetic,
G4double backwardKinetic,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen,
G4ReactionProduct forwardPseudoParticle,
G4ReactionProduct backwardPseudoParticle,
G4double pt 
)
private

Definition at line 1076 of file G4RPGFragmentation.cc.

References G4ReactionProduct::GetKineticEnergy(), G4ReactionProduct::GetMass(), G4ReactionProduct::GetMomentum(), G4ReactionProduct::GetSide(), G4ReactionProduct::GetTotalEnergy(), GeV, G4RPGReaction::Isotropic(), G4INCL::Math::max(), G4InuclParticleNames::pp, G4ReactionProduct::SetMomentum(), G4ReactionProduct::SetTotalEnergy(), and G4ReactionProduct::SetZero().

Referenced by ReactionStage().

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Member Data Documentation

G4double G4RPGFragmentation::dndl[20]
private

Definition at line 84 of file G4RPGFragmentation.hh.

Referenced by FragmentationIntegral(), G4RPGFragmentation(), and ReactionStage().


The documentation for this class was generated from the following files: