Geant4
10.01.p03
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This is the complete list of members for G4RPGFragmentation, including all inherited members.
AddBlackTrackParticles(const G4double, const G4int, const G4double, const G4int, const G4ReactionProduct &, G4int, G4int, const G4Nucleus &, G4FastVector< G4ReactionProduct, 256 > &, G4int &) | G4RPGReaction | |
Defs1(const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) | G4RPGReaction | protected |
dndl | G4RPGFragmentation | private |
FragmentationIntegral(G4double, G4double, G4double, G4double) | G4RPGFragmentation | |
G4RPGFragmentation() | G4RPGFragmentation | |
G4RPGReaction() | G4RPGReaction | inline |
GenerateNBodyEvent(const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) | G4RPGReaction | |
GenerateNBodyEventT(const G4double totalEnergy, const G4bool constantCrossSection, std::vector< G4ReactionProduct * > &list) | G4RPGReaction | |
GetFinalStateNucleons(const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen) | G4RPGReaction | protected |
Isotropic(const G4double &) | G4RPGReaction | protected |
MomentumCheck(const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) | G4RPGReaction | protected |
normal() | G4RPGReaction | protected |
NuclearReaction(G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec) | G4RPGReaction | |
ReactionStage(const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &) | G4RPGFragmentation | |
ReduceEnergiesOfSecondaries(G4int, G4double &, G4double &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4ReactionProduct &, G4ReactionProduct &, G4double &) | G4RPGFragmentation | private |
Rotate(const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) | G4RPGReaction | protected |
~G4RPGReaction() | G4RPGReaction | inlinevirtual |