Geant4  10.01.p03
G4RPGFragmentation Member List

This is the complete list of members for G4RPGFragmentation, including all inherited members.

AddBlackTrackParticles(const G4double, const G4int, const G4double, const G4int, const G4ReactionProduct &, G4int, G4int, const G4Nucleus &, G4FastVector< G4ReactionProduct, 256 > &, G4int &)G4RPGReaction
Defs1(const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)G4RPGReactionprotected
dndlG4RPGFragmentationprivate
FragmentationIntegral(G4double, G4double, G4double, G4double)G4RPGFragmentation
G4RPGFragmentation()G4RPGFragmentation
G4RPGReaction()G4RPGReactioninline
GenerateNBodyEvent(const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)G4RPGReaction
GenerateNBodyEventT(const G4double totalEnergy, const G4bool constantCrossSection, std::vector< G4ReactionProduct * > &list)G4RPGReaction
GetFinalStateNucleons(const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen)G4RPGReactionprotected
Isotropic(const G4double &)G4RPGReactionprotected
MomentumCheck(const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)G4RPGReactionprotected
normal()G4RPGReactionprotected
NuclearReaction(G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec)G4RPGReaction
ReactionStage(const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &)G4RPGFragmentation
ReduceEnergiesOfSecondaries(G4int, G4double &, G4double &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4ReactionProduct &, G4ReactionProduct &, G4double &)G4RPGFragmentationprivate
Rotate(const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)G4RPGReactionprotected
~G4RPGReaction()G4RPGReactioninlinevirtual