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PrimaryGeneratorAction1.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// ********************************************************************
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//
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//
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//
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// $Id: PrimaryGeneratorAction1.cc 89707 2015-04-28 07:38:57Z gcosmo $
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "
PrimaryGeneratorAction1.hh
"
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#include "PrimaryGeneratorAction.hh"
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#include "
G4Event.hh
"
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#include "
G4ParticleGun.hh
"
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#include "
G4ParticleTable.hh
"
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#include "
G4ParticleDefinition.hh
"
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#include "
G4PhysicalConstants.hh
"
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#include "
G4SystemOfUnits.hh
"
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#include "
Randomize.hh
"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorAction1::PrimaryGeneratorAction1
(
G4ParticleGun
* gun)
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: fParticleGun(gun)
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorAction1::~PrimaryGeneratorAction1
()
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
PrimaryGeneratorAction1::GeneratePrimaries
(
G4Event
* anEvent)
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{
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const
G4double
r = 2*
mm
;
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const
G4double
zmax = 8*
mm
;
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//vertex 1 uniform on cylinder
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//
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G4double
alpha
=
twopi
*
G4UniformRand
();
//alpha uniform in (0, 2*pi)
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G4double
ux = std::cos(alpha);
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G4double
uy = std::sin(alpha);
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G4double
z = zmax*(2*
G4UniformRand
() - 1);
//z uniform in (-zmax, +zmax)
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fParticleGun
->
SetParticlePosition
(
G4ThreeVector
(r*ux,r*uy,z));
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fParticleGun
->
SetParticleMomentumDirection
(
G4ThreeVector
(ux,uy,0));
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fParticleGun
->
SetParticleEnergy
(1*
MeV
);
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fParticleGun
->
GeneratePrimaryVertex
(anEvent);
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//vertex 2 at opposite
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//
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alpha +=
pi
;
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ux = std::cos(alpha);
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uy = std::sin(alpha);
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fParticleGun
->
SetParticlePosition
(
G4ThreeVector
(r*ux,r*uy,z));
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//particle 2 at vertex 2
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//
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const
G4double
dalpha = 10*
deg
;
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ux = std::cos(alpha + dalpha);
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uy = std::sin(alpha + dalpha);
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fParticleGun
->
SetParticleMomentumDirection
(
G4ThreeVector
(ux,uy,0));
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fParticleGun
->
SetParticleEnergy
(1*
keV
);
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fParticleGun
->
GeneratePrimaryVertex
(anEvent);
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//particle 3 at vertex 3 (same as vertex 2)
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//
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ux = std::cos(alpha - dalpha);
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uy = std::sin(alpha - dalpha);
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fParticleGun
->
SetParticleMomentumDirection
(
G4ThreeVector
(ux,uy,0));
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fParticleGun
->
SetParticleEnergy
(1*
GeV
);
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fParticleGun
->
GeneratePrimaryVertex
(anEvent);
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// randomize time zero of anEvent
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//
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G4double
tmin = 0*
s
, tmax = 10*
s
;
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G4double
t0 = tmin + (tmax - tmin)*
G4UniformRand
();
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G4PrimaryVertex
* aVertex = anEvent->
GetPrimaryVertex
();
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while
(aVertex) {
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aVertex->
SetT0
(t0);
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aVertex = aVertex->
GetNext
();
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
mm
static constexpr double mm
Definition:
G4SIunits.hh:115
s
static constexpr double s
Definition:
G4SIunits.hh:169
G4ThreeVector
CLHEP::Hep3Vector G4ThreeVector
Definition:
G4ThreeVector.hh:42
PrimaryGeneratorAction1::fParticleGun
G4ParticleGun * fParticleGun
Definition:
PrimaryGeneratorAction1.hh:56
G4ParticleGun::SetParticleMomentumDirection
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
Definition:
G4ParticleGun.hh:96
G4ParticleGun::GeneratePrimaryVertex
virtual void GeneratePrimaryVertex(G4Event *evt)
Definition:
G4ParticleGun.cc:212
twopi
static constexpr double twopi
Definition:
G4SIunits.hh:76
G4VPrimaryGenerator::SetParticlePosition
void SetParticlePosition(G4ThreeVector aPosition)
Definition:
G4VPrimaryGenerator.hh:69
G4PrimaryVertex
Definition:
G4PrimaryVertex.hh:50
G4UniformRand
#define G4UniformRand()
Definition:
Randomize.hh:97
G4ParticleTable.hh
PrimaryGeneratorAction1::PrimaryGeneratorAction1
PrimaryGeneratorAction1(G4ParticleGun *)
Definition:
PrimaryGeneratorAction1.cc:48
PrimaryGeneratorAction1::~PrimaryGeneratorAction1
~PrimaryGeneratorAction1()
Definition:
PrimaryGeneratorAction1.cc:54
G4ParticleDefinition.hh
PrimaryGeneratorAction1::GeneratePrimaries
void GeneratePrimaries(G4Event *)
Definition:
PrimaryGeneratorAction1.cc:59
Randomize.hh
G4Event::GetPrimaryVertex
G4PrimaryVertex * GetPrimaryVertex(G4int i=0) const
Definition:
G4Event.hh:167
PrimaryGeneratorAction1.hh
Definition of the PrimaryGeneratorAction1 class.
G4PrimaryVertex::GetNext
G4PrimaryVertex * GetNext() const
Definition:
G4PrimaryVertex.hh:166
G4PhysicalConstants.hh
G4ParticleGun::SetParticleEnergy
void SetParticleEnergy(G4double aKineticEnergy)
Definition:
G4ParticleGun.cc:132
G4PrimaryVertex::SetT0
void SetT0(G4double t0)
Definition:
G4PrimaryVertex.hh:139
GeV
static constexpr double GeV
Definition:
G4SIunits.hh:217
G4ParticleGun
Definition:
G4ParticleGun.hh:62
MeV
static constexpr double MeV
Definition:
G4SIunits.hh:214
pi
static constexpr double pi
Definition:
G4SIunits.hh:75
G4ParticleGun.hh
G4double
double G4double
Definition:
G4Types.hh:76
deg
static constexpr double deg
Definition:
G4SIunits.hh:152
G4SystemOfUnits.hh
alpha
static const G4double alpha
Definition:
G4LivermoreBremsstrahlungModel.cc:79
G4Event.hh
keV
static constexpr double keV
Definition:
G4SIunits.hh:216
G4Event
Definition:
G4Event.hh:52
geant4.10.03
examples
extended
eventgenerator
particleGun
src
PrimaryGeneratorAction1.cc
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