void SetParticleMomentum(G4double aMomentum)
G4double GetParticleMomentum() const
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
G4double particle_momentum
virtual void GeneratePrimaryVertex(G4Event *evt)
G4ParticleDefinition * particle_definition
G4ParticleMomentum GetParticleMomentumDirection() const
G4int operator==(const G4ParticleGun &) const =delete
void SetParticlePolarization(G4ThreeVector aVal)
G4ThreeVector GetParticlePolarization() const
G4ParticleMomentum particle_momentum_direction
void SetParticleCharge(G4double aCharge)
virtual void SetInitialValues()
G4double GetParticleCharge() const
const G4ParticleGun & operator=(const G4ParticleGun &)=delete
void SetNumberOfParticles(G4int i)
G4ThreeVector particle_polarization
G4int GetNumberOfParticles() const
void SetParticleEnergy(G4double aKineticEnergy)
G4int NumberOfParticlesToBeGenerated
G4ParticleGunMessenger * theMessenger
G4int operator!=(const G4ParticleGun &) const =delete
G4ParticleDefinition * GetParticleDefinition() const
G4ThreeVector G4ParticleMomentum
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
G4double GetParticleEnergy() const