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G4RayTracerSceneHandler.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4RayTracerSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
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#include "
G4RayTracerSceneHandler.hh
"
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#include "
G4VisManager.hh
"
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G4RayTracerSceneHandler::G4RayTracerSceneHandler
(
G4VGraphicsSystem
& system,
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const
G4String
&
name
):
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G4VSceneHandler
(system, fSceneIdCount++, name)
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{
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// Ray Tracer does not use the vis concept of scene (G4Scene) - keep
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// vis manager happy when someone opens a ray tracer with "/vis/open
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// RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
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// before creating any scenes, for example, instead of using
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// "/vis/drawVolume"...
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G4VisManager
* visManager =
G4VisManager::GetInstance
();
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if
(visManager) {
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G4Scene
* pScene = visManager->
GetCurrentScene
();
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if
(!pScene) {
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// Create new scene like /vis/scene/create...
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fpScene
=
new
G4Scene
(
"dummy-ray-tracer-scene"
);
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// Add dummy run-duration model to avoid world being added and
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// notifyHandler being invoked...
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fpScene
->
AddWorldIfEmpty
();
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// Add to vis manager list; ownership thereby passes to vis manager...
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visManager->
SetSceneList
().push_back(
fpScene
);
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// ...and make current...
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visManager->
SetCurrentScene
(
fpScene
);
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}
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}
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}
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G4RayTracerSceneHandler::~G4RayTracerSceneHandler
()
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{}
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G4int
G4RayTracerSceneHandler::fSceneIdCount
= 0;
G4RayTracerSceneHandler::G4RayTracerSceneHandler
G4RayTracerSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
Definition:
G4RayTracerSceneHandler.cc:32
G4VisManager.hh
G4VisManager::SetCurrentScene
void SetCurrentScene(G4Scene *)
Definition:
G4VisManager.cc:1322
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:77
G4VSceneHandler::fpScene
G4Scene * fpScene
Definition:
G4VSceneHandler.hh:344
G4RayTracerSceneHandler::~G4RayTracerSceneHandler
virtual ~G4RayTracerSceneHandler()
Definition:
G4RayTracerSceneHandler.cc:58
G4int
int G4int
Definition:
G4Types.hh:78
G4RayTracerSceneHandler::fSceneIdCount
static G4int fSceneIdCount
Definition:
G4RayTracerSceneHandler.hh:72
G4VisManager::SetSceneList
G4SceneList & SetSceneList()
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:46
G4VSceneHandler
Definition:
G4VSceneHandler.hh:61
G4VisManager::GetInstance
static G4VisManager * GetInstance()
Definition:
G4VisManager.cc:241
G4Scene::AddWorldIfEmpty
G4bool AddWorldIfEmpty(G4bool warn=false)
Definition:
G4Scene.cc:156
G4VisManager
Definition:
G4VisManager.hh:124
G4Scene
Definition:
G4Scene.hh:49
G4RayTracerSceneHandler.hh
G4VisManager::GetCurrentScene
G4Scene * GetCurrentScene() const
G4String
Definition:
G4String.hh:45
geant4.10.03
source
visualization
RayTracer
src
G4RayTracerSceneHandler.cc
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