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Geant4_10
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#include <G4RPGStrangeProduction.hh>


Additional Inherited Members | |
Protected Member Functions inherited from G4RPGReaction | |
| void | Rotate (const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
| void | Defs1 (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
| std::pair< G4int, G4int > | GetFinalStateNucleons (const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen) |
| void | MomentumCheck (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
| G4double | normal () |
| G4ThreeVector | Isotropic (const G4double &) |
Definition at line 49 of file G4RPGStrangeProduction.hh.
| G4RPGStrangeProduction::G4RPGStrangeProduction | ( | ) |
Definition at line 37 of file G4RPGStrangeProduction.cc.
| G4bool G4RPGStrangeProduction::ReactionStage | ( | const G4HadProjectile * | , |
| G4ReactionProduct & | modifiedOriginal, | ||
| G4bool & | incidentHasChanged, | ||
| const G4DynamicParticle * | originalTarget, | ||
| G4ReactionProduct & | targetParticle, | ||
| G4bool & | targetHasChanged, | ||
| const G4Nucleus & | , | ||
| G4ReactionProduct & | currentParticle, | ||
| G4FastVector< G4ReactionProduct, 256 > & | vec, | ||
| G4int & | vecLen, | ||
| G4bool | , | ||
| G4ReactionProduct & | |||
| ) |
1.8.5