#include <G4RPGReaction.hh>
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|   | G4RPGReaction () | 
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| virtual  | ~G4RPGReaction () | 
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| G4bool  | ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &) | 
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| void  | AddBlackTrackParticles (const G4double, const G4int, const G4double, const G4int, const G4ReactionProduct &, G4int, G4int, const G4Nucleus &, G4FastVector< G4ReactionProduct, 256 > &, G4int &) | 
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| G4double  | GenerateNBodyEvent (const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) | 
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| G4double  | GenerateNBodyEventT (const G4double totalEnergy, const G4bool constantCrossSection, std::vector< G4ReactionProduct * > &list) | 
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| void  | NuclearReaction (G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec) | 
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| void  | Rotate (const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) | 
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| void  | Defs1 (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) | 
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| std::pair< G4int, G4int >  | GetFinalStateNucleons (const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen) | 
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| void  | MomentumCheck (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) | 
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| G4double  | normal () | 
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| G4ThreeVector  | Isotropic (const G4double &) | 
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Definition at line 47 of file G4RPGReaction.hh.
 
  
  
      
        
          | G4RPGReaction::G4RPGReaction  | 
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inline   | 
  
 
 
  
  
      
        
          | virtual G4RPGReaction::~G4RPGReaction  | 
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          | void G4RPGReaction::AddBlackTrackParticles  | 
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          const G4double  | 
          epnb,  | 
        
        
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          const G4int  | 
          npnb,  | 
        
        
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          const G4double  | 
          edta,  | 
        
        
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          const G4int  | 
          ndta,  | 
        
        
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          const G4ReactionProduct &  | 
          modifiedOriginal,  | 
        
        
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          G4int  | 
          PinNucleus,  | 
        
        
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          G4int  | 
          NinNucleus,  | 
        
        
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          const G4Nucleus &  | 
          targetNucleus,  | 
        
        
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          G4FastVector< G4ReactionProduct, 256 > &  | 
          vec,  | 
        
        
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          G4int &  | 
          vecLen  | 
        
        
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          ) | 
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          | G4bool G4RPGReaction::ReactionStage  | 
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          const G4HadProjectile *  | 
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          G4ReactionProduct &  | 
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          G4bool &  | 
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          const G4DynamicParticle *  | 
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          G4ReactionProduct &  | 
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          G4bool &  | 
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          const G4Nucleus &  | 
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          G4ReactionProduct &  | 
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          G4FastVector< G4ReactionProduct, 256 > &  | 
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          G4int &  | 
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          G4bool  | 
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          G4ReactionProduct &  | 
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          ) | 
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The documentation for this class was generated from the following files: