#include <G4CascadeFinalStateAlgorithm.hh>
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virtual void | GenerateTwoBody (G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) |
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virtual void | GenerateMultiBody (G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) |
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void | SaveKinematics (G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target) |
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void | ChooseGenerators (G4int is, G4int fs) |
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void | FillMagnitudes (G4double initialMass, const std::vector< G4double > &masses) |
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G4bool | satisfyTriangle (const std::vector< G4double > &pmod) const |
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void | FillDirections (G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) |
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void | FillDirThreeBody (G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) |
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void | FillDirManyBody (G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) |
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G4double | GenerateCosTheta (G4int ptype, G4double pmod) const |
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void | FillUsingKopylov (G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) |
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G4double | BetaKopylov (G4int K) const |
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virtual G4bool | IsDecayAllowed (G4double initialMass, const std::vector< G4double > &masses) const |
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G4double | TwoBodyMomentum (G4double M0, G4double M1, G4double M2) const |
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G4double | UniformTheta () const |
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G4double | UniformPhi () const |
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void | PrintVector (const std::vector< G4double > &v, const G4String &name, std::ostream &os) const |
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G4CascadeFinalStateAlgorithm::G4CascadeFinalStateAlgorithm |
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G4CascadeFinalStateAlgorithm::~G4CascadeFinalStateAlgorithm |
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G4double G4CascadeFinalStateAlgorithm::BetaKopylov |
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G4int |
K | ) |
const |
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protected |
void G4CascadeFinalStateAlgorithm::ChooseGenerators |
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G4int |
is, |
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G4int |
fs |
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) |
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void G4CascadeFinalStateAlgorithm::FillMagnitudes |
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G4double |
initialMass, |
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const std::vector< G4double > & |
masses |
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protected |
G4bool G4CascadeFinalStateAlgorithm::satisfyTriangle |
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const std::vector< G4double > & |
pmod | ) |
const |
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void G4CascadeFinalStateAlgorithm::SetVerboseLevel |
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G4int |
verbose | ) |
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virtual |
The documentation for this class was generated from the following files: