35 #ifndef G4CascadeFinalStateAlgorithm_hh 
   36 #define G4CascadeFinalStateAlgorithm_hh 1 
   59          const std::vector<G4int>& particle_kinds);
 
   64                    const std::vector<G4double>& masses,
 
   65                    std::vector<G4LorentzVector>& finalState);
 
   69                  const std::vector<G4double>& masses,
 
   70                  std::vector<G4LorentzVector>& finalState);
 
   81               const std::vector<G4double>& masses);
 
   87               const std::vector<G4double>& masses,
 
   88               std::vector<G4LorentzVector>& finalState);
 
   91             const std::vector<G4double>& masses,
 
   92             std::vector<G4LorentzVector>& finalState);
 
   95                const std::vector<G4double>& masses,
 
   96                std::vector<G4LorentzVector>& finalState);
 
  102             const std::vector<G4double>& masses,
 
  103             std::vector<G4LorentzVector>& finalState);
 
  111   std::vector<G4int> kinds;     
 
  116   std::vector<G4double> modules;    
 
  122   static const G4int itry_max;      
 
virtual void GenerateMultiBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
void FillDirThreeBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
void SaveKinematics(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target)
 
void FillMagnitudes(G4double initialMass, const std::vector< G4double > &masses)
 
G4bool satisfyTriangle(const std::vector< G4double > &pmod) const 
 
G4double GenerateCosTheta(G4int ptype, G4double pmod) const 
 
void Configure(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target, const std::vector< G4int > &particle_kinds)
 
virtual void GenerateTwoBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
void FillDirections(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
void FillUsingKopylov(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
G4CascadeFinalStateAlgorithm()
 
virtual void SetVerboseLevel(G4int verbose)
 
void ChooseGenerators(G4int is, G4int fs)
 
void FillDirManyBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
virtual ~G4CascadeFinalStateAlgorithm()
 
G4double BetaKopylov(G4int K) const