21 #ifndef USOLIDS_UTransform3D
22 #define USOLIDS_UTransform3D
35 double phi = 0.,
double theta = 0.,
double psi = 0.);
39 virtual void RotateX(
double angle);
40 virtual void RotateY(
double angle);
41 virtual void RotateZ(
double angle);
42 void SetAngles(
double phi,
double theta,
double psi);
BasicVector3D< float > operator*(const BasicVector3D< float > &v, double a)