12 double vx =
x(), vy =
y(), vz =
z();
13 double xx = m.
xx(), xy = m.
xy(), xz = m.
xz();
14 double yx = m.
yx(),
yy = m.
yy(), yz = m.
yz();
15 double zx = m.
zx(), zy = m.
zy(),
zz = m.
zz();
16 set((
yy*
zz-yz*zy)*vx+(yz*zx-yx*
zz)*vy+(yx*zy-
yy*zx)*vz,
17 (zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*xx)*vz,
18 (xy*yz-xz*
yy)*vx+(xz*yx-xx*yz)*vy+(xx*yy-xy*yx)*vz);
25 double vx = v.
x(), vy = v.
y(), vz = v.
z();
26 double xx = m.
xx(), xy = m.
xy(), xz = m.
xz();
27 double yx = m.
yx(),
yy = m.
yy(), yz = m.
yz();
28 double zx = m.
zx(), zy = m.
zy(),
zz = m.
zz();
30 ((
yy*
zz-yz*zy)*vx+(yz*zx-yx*
zz)*vy+(yx*zy-
yy*zx)*vz,
31 (zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*xx)*vz,
32 (xy*yz-xz*
yy)*vx+(xz*yx-xx*yz)*vy+(xx*
yy-xy*yx)*vz);
38 double vx =
x(), vy =
y(), vz =
z();
39 double xx = m.
xx(), xy = m.
xy(), xz = m.
xz();
40 double yx = m.
yx(),
yy = m.
yy(), yz = m.
yz();
41 double zx = m.
zx(), zy = m.
zy(),
zz = m.
zz();
42 set((
yy*
zz-yz*zy)*vx+(yz*zx-yx*
zz)*vy+(yx*zy-
yy*zx)*vz,
43 (zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*xx)*vz,
44 (xy*yz-xz*
yy)*vx+(xz*yx-xx*yz)*vy+(xx*yy-xy*yx)*vz);
51 double vx = v.
x(), vy = v.
y(), vz = v.
z();
52 double xx = m.
xx(), xy = m.
xy(), xz = m.
xz();
53 double yx = m.
yx(),
yy = m.
yy(), yz = m.
yz();
54 double zx = m.
zx(), zy = m.
zy(),
zz = m.
zz();
56 ((
yy*
zz-yz*zy)*vx+(yz*zx-yx*
zz)*vy+(yx*zy-
yy*zx)*vz,
57 (zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*xx)*vz,
58 (xy*yz-xz*
yy)*vx+(xz*yx-xx*yz)*vy+(xx*
yy-xy*yx)*vz);
void set(T x1, T y1, T z1)
Normal3D< float > operator*(const Transform3D &m, const Normal3D< float > &v)