35 #ifndef G4VTREESCENEHANDLER_HH
36 #define G4VTREESCENEHANDLER_HH
81 #include "G4VTreeSceneHandler.icc"
virtual ~G4VTreeSceneHandler()
virtual void AddPrimitive(const G4Polyline &)
std::set< G4LogicalVolume * > fDrawnLVStore
virtual void AddPrimitive(const G4Text &)
virtual void AddPrimitive(const G4Polymarker &)
virtual void AddPrimitive(const G4Square &)
G4VTreeSceneHandler(G4VGraphicsSystem &system, const G4String &name)
const G4Transform3D * fpCurrentObjectTransformation
virtual void EndModeling()
static G4int fSceneIdCount
virtual void AddPrimitive(const G4Scale &)
system("rm -rf dna.root")
virtual void AddPrimitive(const G4Circle &)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void AddPrimitive(const G4Polyhedron &)
virtual void BeginModeling()