30 #ifndef G4VSplitableHadron_h
31 #define G4VSplitableHadron_h 1
110 G4int theCollisionCount;
119 return theCollisionCount;
124 theCollisionCount = aCount;
129 the4Momentum=a4Momentum;
139 theDefinition=aDefinition;
144 return theDefinition;
149 theCollisionCount += aCount;
154 TimeOfCreation=aTime;
159 return TimeOfCreation;
164 thePosition=aPosition;
virtual void SetSecondParton(G4int PDGcode)=0
G4int GetSoftCollisionCount()
int operator!=(const G4VSplitableHadron &right) const
void SetTimeOfCreation(G4double aTime)
virtual G4Parton * GetNextAntiParton()=0
void SetCollisionCount(G4int aCount)
void SetStatus(const G4int aStatus)
void SetDefinition(G4ParticleDefinition *aDefinition)
G4ParticleDefinition * GetDefinition() const
virtual void SetFirstParton(G4int PDGcode)=0
virtual G4Parton * GetNextParton()=0
G4double GetTimeOfCreation()
void IncrementCollisionCount(G4int aCount)
virtual ~G4VSplitableHadron()
const G4LorentzVector & Get4Momentum() const
void SetPosition(const G4ThreeVector &aPosition)
const G4ThreeVector & GetPosition() const
int operator==(const G4VSplitableHadron &right) const
void Set4Momentum(const G4LorentzVector &a4Momentum)