60 fDescription (description),
71 os <<
"Graphics System: " << gs.
GetName ();
80 size_t nScenes = scenes.size ();
82 G4int nScenesOfThisSystem = 0;
83 for (
size_t i = 0; i < nScenes; i++) {
84 if (scenes [i] -> GetGraphicsSystem () == &gs) {
85 nScenesOfThisSystem++;
88 if (nScenesOfThisSystem) {
89 os <<
"\n Its scenes are: ";
90 for (
size_t i = 0; i < nScenes; i++) {
91 if (scenes [i] -> GetGraphicsSystem () == &gs) {
92 os <<
"\n " << *(scenes [i]);
97 os <<
"\n It has no scenes at present.";
101 os <<
"\n There are no scenes instantiated at present.";
virtual G4bool IsUISessionCompatible() const
const G4String & GetNickname() const
G4VGraphicsSystem(const G4String &name, Functionality f)
virtual ~G4VGraphicsSystem()
const G4String & GetName() const
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
const G4String & GetDescription() const
Functionality GetFunctionality() const