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G4VCascadeDeexcitation.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4VCASCADE_DEEXCITATION_HH
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#define G4VCASCADE_DEEXCITATION_HH
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// $Id: G4VCascadeDeexcitation.hh 71942 2013-06-28 19:08:11Z mkelsey $
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//
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// Base class to define a common interface for post-cascade processing.
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//
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// 20130620 Address Coverity complaint about missing copy actions
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// 20130621 Implement collide() here to throw exception, use reference
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// instead of pointer for deExcite()
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// 20130622 Promote to direct base of G4VCascadeCollider
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#include "
G4VCascadeCollider.hh
"
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#include "
globals.hh
"
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#include "
G4CollisionOutput.hh
"
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class
G4InuclParticle
;
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class
G4Fragment
;
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class
G4VCascadeDeexcitation
:
public
G4VCascadeCollider
{
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public
:
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G4VCascadeDeexcitation
(
const
char
*
name
) :
G4VCascadeCollider
(name) {}
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virtual
~G4VCascadeDeexcitation
() {}
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// Standard Collider interface should not be used (will end job)
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virtual
void
collide
(
G4InuclParticle
* bullet,
G4InuclParticle
*
target
,
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G4CollisionOutput
& globalOutput);
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// Interface specific to pre-compound (post-cascade) processing
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virtual
void
deExcite
(
const
G4Fragment
& fragment,
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G4CollisionOutput
& output) = 0;
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private
:
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// Copying of modules is forbidden
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G4VCascadeDeexcitation
(
const
G4VCascadeDeexcitation
&);
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G4VCascadeDeexcitation
& operator=(
const
G4VCascadeDeexcitation
&);
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};
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#endif
/* G4CASCADE_DEEXCITATION_HH */
G4VCascadeCollider.hh
G4VCascadeDeexcitation::G4VCascadeDeexcitation
G4VCascadeDeexcitation(const char *name)
Definition:
G4VCascadeDeexcitation.hh:47
G4VCascadeCollider
Definition:
G4VCascadeCollider.hh:40
name
const XML_Char * name
Definition:
expat.h:151
G4Fragment
Definition:
G4Fragment.hh:67
target
const XML_Char * target
Definition:
expat.h:268
G4VCascadeDeexcitation::deExcite
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &output)=0
G4InuclParticle
Definition:
G4InuclParticle.hh:52
G4VCascadeDeexcitation::collide
virtual void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
Definition:
G4VCascadeDeexcitation.cc:38
globals.hh
G4VCascadeDeexcitation
Definition:
G4VCascadeDeexcitation.hh:45
G4CollisionOutput.hh
G4VCascadeDeexcitation::~G4VCascadeDeexcitation
virtual ~G4VCascadeDeexcitation()
Definition:
G4VCascadeDeexcitation.hh:48
G4CollisionOutput
Definition:
G4CollisionOutput.hh:66
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