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G4VCascadeCollider.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4V_CASCADE_COLLIDER_HH
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#define G4V_CASCADE_COLLIDER_HH
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// $Id: G4VCascadeCollider.hh 71719 2013-06-21 00:01:54Z mkelsey $
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//
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// 20100615 M. Kelsey -- Split constructor to have verbose separately
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// 20100711 M. Kelsey -- Allow name to be changed after ctor, by self
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// 20100714 M. Kelsey -- Move concrete functions to G4CascadeColliderBase
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// 20130620 Address Coverity complaint about missing copy actions
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#include "
globals.hh
"
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class
G4InuclParticle
;
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class
G4CollisionOutput
;
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class
G4VCascadeCollider
{
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public
:
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G4VCascadeCollider
(
const
char
*
name
,
G4int
verbose=0);
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virtual
~G4VCascadeCollider
() {}
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virtual
void
collide
(
G4InuclParticle
* bullet,
G4InuclParticle
*
target
,
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G4CollisionOutput
& output) = 0;
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virtual
void
setVerboseLevel
(
G4int
verbose=0) {
verboseLevel
=verbose; }
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protected
:
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const
char
*
theName
;
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G4int
verboseLevel
;
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virtual
void
setName
(
const
char
* name) {
theName
=
name
; }
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private
:
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// Copying of modules is forbidden
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G4VCascadeCollider
(
const
G4VCascadeCollider
&);
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G4VCascadeCollider
& operator=(
const
G4VCascadeCollider
&);
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};
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#endif
/* G4V_CASCADE_COLLIDER_HH */
G4VCascadeCollider::theName
const char * theName
Definition:
G4VCascadeCollider.hh:52
G4VCascadeCollider
Definition:
G4VCascadeCollider.hh:40
name
const XML_Char * name
Definition:
expat.h:151
target
const XML_Char * target
Definition:
expat.h:268
G4int
int G4int
Definition:
G4Types.hh:78
G4VCascadeCollider::setVerboseLevel
virtual void setVerboseLevel(G4int verbose=0)
Definition:
G4VCascadeCollider.hh:49
G4VCascadeCollider::verboseLevel
G4int verboseLevel
Definition:
G4VCascadeCollider.hh:53
G4VCascadeCollider::G4VCascadeCollider
G4VCascadeCollider(const char *name, G4int verbose=0)
Definition:
G4VCascadeCollider.cc:39
G4InuclParticle
Definition:
G4InuclParticle.hh:52
globals.hh
G4VCascadeCollider::~G4VCascadeCollider
virtual ~G4VCascadeCollider()
Definition:
G4VCascadeCollider.hh:44
G4VCascadeCollider::setName
virtual void setName(const char *name)
Definition:
G4VCascadeCollider.hh:55
G4VCascadeCollider::collide
virtual void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)=0
G4CollisionOutput
Definition:
G4CollisionOutput.hh:66
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