36 #ifndef G4ReactionDynamics_h
37 #define G4ReactionDynamics_h 1
71 G4bool &incidentHasChanged,
83 G4bool &incidentHasChanged,
84 G4bool &targetHasChanged );
95 G4bool &incidentHasChanged,
108 G4bool &targetHasChanged );
114 const G4bool constantCrossSection,
125 G4bool &incidentHasChanged,
126 G4bool &targetHasChanged );
139 const G4double numberofFinalStateNucleons,
156 void AddBlackTrackParticles(
171 std::pair<G4int, G4int> GetFinalStateNucleons(
174 const G4int& vecLen );
G4bool TwoCluster(G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, const G4DynamicParticle *originalTarget, const G4Nucleus &targetNucleus, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool leadFlag, G4ReactionProduct &leadingStrangeParticle)
void ProduceStrangeParticlePairs(G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, const G4ReactionProduct &modifiedOriginal, const G4DynamicParticle *originalTarget, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged)
void NuclearReaction(G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec)
G4double GenerateNBodyEvent(const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen)
G4bool GenerateXandPt(G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, const G4DynamicParticle *originalTarget, const G4Nucleus &targetNucleus, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool leadFlag, G4ReactionProduct &leadingStrangeParticle)
void TwoBody(G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, G4ReactionProduct &modifiedOriginal, const G4DynamicParticle *originalTarget, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, const G4Nucleus &targetNucleus, G4bool &targetHasChanged)
virtual G4double FindTimeDelay()
virtual ~G4ReactionDynamics()
virtual G4double FindInelasticity()
void SuppressChargedPions(G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, const G4Nucleus &targetNucleus, G4bool &incidentHasChanged, G4bool &targetHasChanged)