37 #ifndef G4RPGSigmaMinusInelastic_h
38 #define G4RPGSigmaMinusInelastic_h 1
67 G4bool &incidentHasChanged,
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
void SetMinEnergy(G4double anEnergy)
G4RPGSigmaMinusInelastic()
void SetMaxEnergy(const G4double anEnergy)
~G4RPGSigmaMinusInelastic()