36 #ifndef G4RPGAntiNeutronInelastic_h
37 #define G4RPGAntiNeutronInelastic_h 1
66 G4bool &incidentHasChanged,
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
~G4RPGAntiNeutronInelastic()
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
G4RPGAntiNeutronInelastic()