45 #ifndef G4INUCL_COLLIDER_HH 
   46 #define G4INUCL_COLLIDER_HH 
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
 
virtual ~G4InuclCollider()
 
void deexcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
 
void useCascadeDeexcitation()
 
void setVerboseLevel(G4int verbose=0)
 
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
 
void usePreCompoundDeexcitation()