45 #ifndef G4INUCL_COLLIDER_HH
46 #define G4INUCL_COLLIDER_HH
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
virtual ~G4InuclCollider()
void deexcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
void useCascadeDeexcitation()
void setVerboseLevel(G4int verbose=0)
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
void usePreCompoundDeexcitation()