40 #ifndef G4InteractionLawPhysical_hh 
   41 #define G4InteractionLawPhysical_hh 1 
   66   G4bool   fCrossSectionDefined;
 
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const 
 
virtual G4double UpdateInteractionLengthForStep(G4double truePathLength)
 
G4InteractionLawPhysical(G4String name="exponentialLaw")
 
virtual G4double SampleInteractionLength()
 
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const 
 
void SetPhysicalCrossSection(G4double crossSection)
 
G4double GetPhysicalCrossSection() const 
 
virtual ~G4InteractionLawPhysical()