#include <G4VBiasingInteractionLaw.hh>
Definition at line 62 of file G4VBiasingInteractionLaw.hh.
G4VBiasingInteractionLaw::G4VBiasingInteractionLaw |
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G4String |
name | ) |
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inline |
virtual G4VBiasingInteractionLaw::~G4VBiasingInteractionLaw |
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inlinevirtual |
virtual G4double G4VBiasingInteractionLaw::ComputeEffectiveCrossSectionAt |
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G4double |
length | ) |
const |
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pure virtual |
virtual G4double G4VBiasingInteractionLaw::ComputeNonInteractionProbabilityAt |
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G4double |
length | ) |
const |
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pure virtual |
const G4String& G4VBiasingInteractionLaw::GetName |
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void |
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const |
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inline |
G4double G4VBiasingInteractionLaw::GetSampledInteractionLength |
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const |
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inline |
virtual G4bool G4VBiasingInteractionLaw::IsEffectiveCrossSectionInfinite |
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const |
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inlinevirtual |
virtual G4bool G4VBiasingInteractionLaw::IsSingular |
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const |
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inlinevirtual |
G4double G4VBiasingInteractionLaw::Sample |
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inline |
virtual G4double G4VBiasingInteractionLaw::SampleInteractionLength |
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protectedpure virtual |
virtual G4double G4VBiasingInteractionLaw::UpdateInteractionLengthForStep |
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G4double |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file: