#include <G4VBiasingInteractionLaw.hh>
Definition at line 62 of file G4VBiasingInteractionLaw.hh.
 
  
  
      
        
          | G4VBiasingInteractionLaw::G4VBiasingInteractionLaw  | 
          ( | 
          G4String  | 
          name | ) | 
           | 
         
       
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inline   | 
  
 
 
  
  
      
        
          | virtual G4VBiasingInteractionLaw::~G4VBiasingInteractionLaw  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
  
  
      
        
          | virtual G4double G4VBiasingInteractionLaw::ComputeEffectiveCrossSectionAt  | 
          ( | 
          G4double  | 
          length | ) | 
           const | 
         
       
   | 
  
pure virtual   | 
  
 
 
  
  
      
        
          | virtual G4double G4VBiasingInteractionLaw::ComputeNonInteractionProbabilityAt  | 
          ( | 
          G4double  | 
          length | ) | 
           const | 
         
       
   | 
  
pure virtual   | 
  
 
 
  
  
      
        
          | const G4String& G4VBiasingInteractionLaw::GetName  | 
          ( | 
          void  | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | G4double G4VBiasingInteractionLaw::GetSampledInteractionLength  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | virtual G4bool G4VBiasingInteractionLaw::IsEffectiveCrossSectionInfinite  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
  
  
      
        
          | virtual G4bool G4VBiasingInteractionLaw::IsSingular  | 
          ( | 
           | ) | 
           const | 
         
       
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inlinevirtual   | 
  
 
 
  
  
      
        
          | G4double G4VBiasingInteractionLaw::Sample  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | virtual G4double G4VBiasingInteractionLaw::SampleInteractionLength  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protectedpure virtual   | 
  
 
 
  
  
      
        
          | virtual G4double G4VBiasingInteractionLaw::UpdateInteractionLengthForStep  | 
          ( | 
          G4double  | 
           | ) | 
           | 
         
       
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inlineprotectedvirtual   | 
  
 
 
The documentation for this class was generated from the following file: