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include
G4INCLDecayAvatar.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
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// Davide Mancusi, CEA
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// Alain Boudard, CEA
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// Sylvie Leray, CEA
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// Joseph Cugnon, University of Liege
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "
globals.hh
"
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#ifndef G4INCLDECAYAVATAR_HH_
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#define G4INCLDECAYAVATAR_HH_
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#include "
G4INCLInteractionAvatar.hh
"
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#include "
G4INCLIChannel.hh
"
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#include "
G4INCLParticle.hh
"
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#include "
G4INCLNucleus.hh
"
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namespace
G4INCL {
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class
DecayAvatar
:
public
InteractionAvatar
{
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public
:
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DecayAvatar
(
G4INCL::Particle
*aParticle,
G4double
time,
G4INCL::Nucleus
*aNucleus,
G4bool
force=
false
);
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virtual
~DecayAvatar
();
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G4INCL::IChannel
*
getChannel
();
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G4INCL::FinalState
*
getFinalState
();
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virtual
void
preInteraction
();
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virtual
FinalState
*
postInteraction
(
FinalState
*);
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ParticleList
getParticles
()
const
{
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ParticleList
theParticleList;
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theParticleList.push_back(
particle1
);
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return
theParticleList;
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}
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std::string
dump
()
const
;
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private
:
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G4bool
forced;
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ThreeVector
const
&incidentDirection;
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};
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}
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#endif
/* G4INCLDECAYAVATAR_HH_ */
G4INCLParticle.hh
G4INCL::IChannel
Definition:
G4INCLIChannel.hh:56
G4INCL::InteractionAvatar::particle1
Particle * particle1
Definition:
G4INCLInteractionAvatar.hh:116
G4INCL::DecayAvatar::getChannel
G4INCL::IChannel * getChannel()
Definition:
G4INCLDecayAvatar.cc:58
G4INCL::DecayAvatar::getParticles
ParticleList getParticles() const
Definition:
G4INCLDecayAvatar.hh:64
G4INCL::UnorderedVector< Particle * >
G4INCL::DecayAvatar::~DecayAvatar
virtual ~DecayAvatar()
Definition:
G4INCLDecayAvatar.cc:54
G4INCL::InteractionAvatar
Definition:
G4INCLInteractionAvatar.hh:59
G4INCL::FinalState
Definition:
G4INCLFinalState.hh:63
G4INCL::DecayAvatar::preInteraction
virtual void preInteraction()
Definition:
G4INCLDecayAvatar.cc:67
G4INCL::DecayAvatar
Definition:
G4INCLDecayAvatar.hh:53
G4INCL::DecayAvatar::getFinalState
G4INCL::FinalState * getFinalState()
G4bool
bool G4bool
Definition:
G4Types.hh:79
globals.hh
G4INCL::Particle
Definition:
G4INCLParticle.hh:94
G4INCL::ThreeVector
Definition:
G4INCLThreeVector.hh:53
G4INCLIChannel.hh
G4double
double G4double
Definition:
G4Types.hh:76
G4INCLInteractionAvatar.hh
G4INCL::Nucleus
Definition:
G4INCLNucleus.hh:64
G4INCLNucleus.hh
G4INCL::DecayAvatar::DecayAvatar
DecayAvatar(G4INCL::Particle *aParticle, G4double time, G4INCL::Nucleus *aNucleus, G4bool force=false)
Definition:
G4INCLDecayAvatar.cc:47
G4INCL::DecayAvatar::postInteraction
virtual FinalState * postInteraction(FinalState *)
Definition:
G4INCLDecayAvatar.cc:71
G4INCL::DecayAvatar::dump
std::string dump() const
Definition:
G4INCLDecayAvatar.cc:183
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