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| G4RPGPionSuppression () |
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G4bool | ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &) |
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| G4RPGReaction () |
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virtual | ~G4RPGReaction () |
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G4bool | ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &) |
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void | AddBlackTrackParticles (const G4double, const G4int, const G4double, const G4int, const G4ReactionProduct &, G4int, G4int, const G4Nucleus &, G4FastVector< G4ReactionProduct, 256 > &, G4int &) |
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G4double | GenerateNBodyEvent (const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
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G4double | GenerateNBodyEventT (const G4double totalEnergy, const G4bool constantCrossSection, std::vector< G4ReactionProduct * > &list) |
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void | NuclearReaction (G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec) |
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Definition at line 48 of file G4RPGPionSuppression.hh.