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Geant4
9.6.p02
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#include <G4RPGReaction.hh>

Protected Member Functions | |
| void | Rotate (const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
| void | Defs1 (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
| std::pair< G4int, G4int > | GetFinalStateNucleons (const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen) |
| void | MomentumCheck (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
| G4double | normal () |
| G4ThreeVector | Isotropic (const G4double &) |
Definition at line 47 of file G4RPGReaction.hh.
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inline |
Definition at line 51 of file G4RPGReaction.hh.
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inlinevirtual |
Definition at line 53 of file G4RPGReaction.hh.
| void G4RPGReaction::AddBlackTrackParticles | ( | const G4double | epnb, |
| const G4int | npnb, | ||
| const G4double | edta, | ||
| const G4int | ndta, | ||
| const G4ReactionProduct & | modifiedOriginal, | ||
| G4int | PinNucleus, | ||
| G4int | NinNucleus, | ||
| const G4Nucleus & | targetNucleus, | ||
| G4FastVector< G4ReactionProduct, 256 > & | vec, | ||
| G4int & | vecLen | ||
| ) |
Definition at line 57 of file G4RPGReaction.cc.


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protected |
Definition at line 693 of file G4RPGReaction.cc.


| G4double G4RPGReaction::GenerateNBodyEvent | ( | const G4double | totalEnergy, |
| const G4bool | constantCrossSection, | ||
| G4FastVector< G4ReactionProduct, 256 > & | vec, | ||
| G4int & | vecLen | ||
| ) |
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protected |
Definition at line 1011 of file G4RPGReaction.cc.


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protected |
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protected |
| void G4RPGReaction::NuclearReaction | ( | G4FastVector< G4ReactionProduct, 4 > & | vec, |
| G4int & | vecLen, | ||
| const G4HadProjectile * | originalIncident, | ||
| const G4Nucleus & | aNucleus, | ||
| const G4double | theAtomicMass, | ||
| const G4double * | massVec | ||
| ) |
| G4bool G4RPGReaction::ReactionStage | ( | const G4HadProjectile * | , |
| G4ReactionProduct & | , | ||
| G4bool & | , | ||
| const G4DynamicParticle * | , | ||
| G4ReactionProduct & | , | ||
| G4bool & | , | ||
| const G4Nucleus & | , | ||
| G4ReactionProduct & | , | ||
| G4FastVector< G4ReactionProduct, 256 > & | , | ||
| G4int & | , | ||
| G4bool | , | ||
| G4ReactionProduct & | |||
| ) |
Definition at line 37 of file G4RPGReaction.cc.
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protected |
Definition at line 749 of file G4RPGReaction.cc.


1.8.4