Geant4  9.6.p02
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G4RPGFragmentation Class Reference

#include <G4RPGFragmentation.hh>

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Public Member Functions

 G4RPGFragmentation ()
 
void FragmentationIntegral (G4double, G4double, G4double, G4double)
 
G4bool ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &)
 
- Public Member Functions inherited from G4RPGReaction
 G4RPGReaction ()
 
virtual ~G4RPGReaction ()
 
G4bool ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &)
 
void AddBlackTrackParticles (const G4double, const G4int, const G4double, const G4int, const G4ReactionProduct &, G4int, G4int, const G4Nucleus &, G4FastVector< G4ReactionProduct, 256 > &, G4int &)
 
G4double GenerateNBodyEvent (const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
G4double GenerateNBodyEventT (const G4double totalEnergy, const G4bool constantCrossSection, std::vector< G4ReactionProduct * > &list)
 
void NuclearReaction (G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec)
 

Additional Inherited Members

- Protected Member Functions inherited from G4RPGReaction
void Rotate (const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
void Defs1 (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
std::pair< G4int, G4intGetFinalStateNucleons (const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen)
 
void MomentumCheck (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
G4double normal ()
 
G4ThreeVector Isotropic (const G4double &)
 

Detailed Description

Definition at line 49 of file G4RPGFragmentation.hh.

Constructor & Destructor Documentation

G4RPGFragmentation::G4RPGFragmentation ( )

Definition at line 41 of file G4RPGFragmentation.cc.

Member Function Documentation

void G4RPGFragmentation::FragmentationIntegral ( G4double  pt,
G4double  et,
G4double  parMass,
G4double  secMass 
)

Definition at line 49 of file G4RPGFragmentation.cc.

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G4bool G4RPGFragmentation::ReactionStage ( const G4HadProjectile originalIncident,
G4ReactionProduct modifiedOriginal,
G4bool incidentHasChanged,
const G4DynamicParticle originalTarget,
G4ReactionProduct targetParticle,
G4bool targetHasChanged,
const G4Nucleus targetNucleus,
G4ReactionProduct currentParticle,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen,
G4bool  leadFlag,
G4ReactionProduct leadingStrangeParticle 
)

Definition at line 68 of file G4RPGFragmentation.cc.

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The documentation for this class was generated from the following files: