Geant4  9.6.p02
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LXePMTHit.cc
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25 //
28 //
29 //
30 #include "LXePMTHit.hh"
31 #include "G4ios.hh"
32 #include "G4VVisManager.hh"
33 #include "G4Colour.hh"
34 #include "G4VisAttributes.hh"
35 #include "G4LogicalVolume.hh"
36 #include "G4VPhysicalVolume.hh"
37 
39 
40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
41 
43  : fPmtNumber(-1),fPhotons(0),fPhysVol(0),fDrawit(false) {}
44 
45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46 
48 
49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
50 
52 {
53  fPmtNumber=right.fPmtNumber;
54  fPhotons=right.fPhotons;
55  fPhysVol=right.fPhysVol;
56  fDrawit=right.fDrawit;
57 }
58 
59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60 
62  fPmtNumber = right.fPmtNumber;
63  fPhotons=right.fPhotons;
64  fPhysVol=right.fPhysVol;
65  fDrawit=right.fDrawit;
66  return *this;
67 }
68 
69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
70 
72  return (fPmtNumber==right.fPmtNumber);
73 }
74 
75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
76 
78  if(fDrawit&&fPhysVol){ //ReDraw only the PMTs that have hit counts > 0
79  //Also need a physical volume to be able to draw anything
81  if(pVVisManager){//Make sure that the VisManager exists
82  G4VisAttributes attribs(G4Colour(1.,0.,0.));
83  attribs.SetForceSolid(true);
84  G4RotationMatrix rot;
85  if(fPhysVol->GetRotation())//If a rotation is defined use it
86  rot=*(fPhysVol->GetRotation());
87  G4Transform3D trans(rot,fPhysVol->GetTranslation());//Create transform
88  pVVisManager->Draw(*fPhysVol,attribs,trans);//Draw it
89  }
90  }
91 }
92 
93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
94