#include <G4VVisManager.hh>
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virtual | ~G4VVisManager () |
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virtual void | Draw (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4NURBS &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Scale &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4NURBS &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4VHit &)=0 |
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virtual void | Draw (const G4VDigi &)=0 |
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virtual void | Draw (const G4VTrajectory &, G4int i_mode=0)=0 |
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virtual void | Draw (const G4LogicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4VPhysicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | BeginDraw (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | EndDraw ()=0 |
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virtual void | BeginDraw2D (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | EndDraw2D ()=0 |
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virtual void | GeometryHasChanged ()=0 |
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virtual void | NotifyHandlers () |
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virtual void | DispatchToModel (const G4VTrajectory &)=0 |
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virtual void | DispatchToModel (const G4VTrajectory &, G4int i_mode)=0 |
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virtual G4bool | FilterTrajectory (const G4VTrajectory &)=0 |
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virtual G4bool | FilterHit (const G4VHit &)=0 |
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virtual G4bool | FilterDigi (const G4VDigi &)=0 |
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Definition at line 94 of file G4VVisManager.hh.
G4VVisManager::~G4VVisManager |
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virtual |
virtual void G4VVisManager::EndDraw |
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pure virtual |
virtual void G4VVisManager::EndDraw2D |
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pure virtual |
virtual void G4VVisManager::GeometryHasChanged |
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pure virtual |
virtual void G4VVisManager::NotifyHandlers |
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inlinevirtual |
The documentation for this class was generated from the following files: