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G4VScoreWriter.hh
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27 // $Id$
28 //
29 
30 #ifndef G4VScoreWriter_h
31 #define G4VScoreWriter_h 1
32 
33 #include "globals.hh"
34 class G4VScoringMesh;
35 
36 // class description:
37 //
38 // This class represents storing the scored quantity into a file.
39 //
40 
42 
43 public:
45  virtual ~G4VScoreWriter();
46 
47 public:
48  // store a quantity into a file
49  virtual void DumpQuantityToFile(const G4String& psName,
50  const G4String& fileName,
51  const G4String& option);
52  // store all quantities into a file
53  virtual void DumpAllQuantitiesToFile(const G4String& fileName,
54  const G4String& option);
55 
56  // set a socring mesh to retrieve its quantities
58  // set a verbose level
59  inline void SetVerboseLevel(G4int vl) {
60  verboseLevel = vl;
61  }
62 
63 protected:
64  // get an index from (x,y,z)
65  G4int GetIndex(G4int x, G4int y, G4int z) const;
66 
67 protected:
68  G4int fNMeshSegments[3]; // number of segments of the mesh
71 
72 };
73 
74 #endif
75