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9.6.p02
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geant4_9_6_p02
source
digits_hits
utils
include
G4VScoreWriter.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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#ifndef G4VScoreWriter_h
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#define G4VScoreWriter_h 1
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#include "
globals.hh
"
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class
G4VScoringMesh
;
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// class description:
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//
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// This class represents storing the scored quantity into a file.
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//
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class
G4VScoreWriter
{
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public
:
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G4VScoreWriter
();
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virtual
~G4VScoreWriter
();
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public
:
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// store a quantity into a file
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virtual
void
DumpQuantityToFile
(
const
G4String
& psName,
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const
G4String
& fileName,
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const
G4String
& option);
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// store all quantities into a file
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virtual
void
DumpAllQuantitiesToFile
(
const
G4String
& fileName,
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const
G4String
& option);
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// set a socring mesh to retrieve its quantities
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void
SetScoringMesh
(
G4VScoringMesh
*
sm
);
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// set a verbose level
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inline
void
SetVerboseLevel
(
G4int
vl) {
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verboseLevel
= vl;
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}
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protected
:
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// get an index from (x,y,z)
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G4int
GetIndex
(
G4int
x
,
G4int
y
,
G4int
z
)
const
;
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protected
:
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G4int
fNMeshSegments
[3];
// number of segments of the mesh
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G4VScoringMesh
*
fScoringMesh
;
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G4int
verboseLevel
;
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};
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#endif
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