Geant4  9.6.p02
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G4ScoringCylinder.hh
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27 // $Id$
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29 
30 #ifndef G4ScoringCylinder_h
31 #define G4ScoringCylinder_h 1
32 
33 #include "globals.hh"
34 #include "G4VScoringMesh.hh"
35 class G4VPhysicalVolume;
36 class G4LogicalVolume;
37 class G4VPrimitiveScorer;
38 
39 #include <vector>
40 
42 {
43  public:
46 
47  public:
48  virtual void Construct(G4VPhysicalVolume* fWorldPhys);
49  virtual void List() const;
50  virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
51  virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
52  G4int idxProj, G4int idxColumn);
53 
54  void SetRMax(G4double rMax) {fSize[0] = rMax;}
55  void SetZSize(G4double zSize) {fSize[1] = zSize;} // half height
56 
57  void RegisterPrimitives(std::vector<G4VPrimitiveScorer *> & vps);
58 
59  // get 3D index (z,phi,r) from sequential index
60  void GetRZPhi(G4int index, G4int q[3]) const;
61 
62 private:
63  //enum IDX {IR, IZ, IPHI};
64  enum IDX {IZ, IPHI, IR};
65 
66  G4LogicalVolume * fMeshElementLogical;
67 
68  void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
69 };
70 
71 
72 #endif
73