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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
rpg
include
G4RPGInelastic.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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// Author: D. H. Wright
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// Date: 26 May 2007
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//
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#ifndef G4RPGInelastic_h
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#define G4RPGInelastic_h 1
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// Class Description:
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//
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// Base class for re-parameterized Gheisha-style models.
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#include <vector>
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#include "
globals.hh
"
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#include "
G4FastVector.hh
"
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#include "
G4HadronicInteraction.hh
"
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#include "
G4ReactionProduct.hh
"
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#include "
Randomize.hh
"
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#include "
G4RPGFragmentation.hh
"
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#include "
G4RPGTwoCluster.hh
"
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#include "
G4RPGTwoBody.hh
"
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#include "
G4RPGStrangeProduction.hh
"
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#include "
G4RPGPionSuppression.hh
"
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class
G4RPGInelastic
:
public
G4HadronicInteraction
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{
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public
:
// with description
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G4RPGInelastic
(
const
G4String
& modelName =
"RPGInelastic"
);
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virtual
~G4RPGInelastic
()
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{ }
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protected
:
// with description
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G4double
Pmltpc
(
G4int
np,
G4int
nm,
G4int
nz,
G4int
n
,
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G4double
b
,
G4double
c
);
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G4int
Factorial
(
G4int
n
);
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G4bool
MarkLeadingStrangeParticle
(
const
G4ReactionProduct
& currentParticle,
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const
G4ReactionProduct
& targetParticle,
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G4ReactionProduct
& leadParticle);
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void
SetUpPions
(
const
G4int
np,
const
G4int
nm,
const
G4int
nz,
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G4FastVector<G4ReactionProduct,256>
&vec,
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G4int
&vecLen);
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// void Rotate(G4FastVector<G4ReactionProduct,256> &vec, G4int &vecLen);
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void
GetNormalizationConstant
(
const
G4double
availableEnergy,
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G4double
&
n
,
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G4double
&anpn);
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void
CalculateMomenta
(
G4FastVector<G4ReactionProduct,256>
&vec,
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G4int
&vecLen,
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const
G4HadProjectile
*originalIncident,
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const
G4DynamicParticle
*originalTarget,
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G4ReactionProduct
&modifiedOriginal,
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G4Nucleus
&targetNucleus,
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G4ReactionProduct
¤tParticle,
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G4ReactionProduct
&targetParticle,
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G4bool
&incidentHasChanged,
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G4bool
&targetHasChanged,
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G4bool
quasiElastic);
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void
SetUpChange
(
G4FastVector<G4ReactionProduct,256>
&vec,
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G4int
&vecLen,
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G4ReactionProduct
¤tParticle,
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G4ReactionProduct
&targetParticle,
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G4bool
&incidentHasChanged);
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G4RPGFragmentation
fragmentation
;
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G4RPGTwoCluster
twoCluster
;
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G4RPGPionSuppression
pionSuppression
;
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G4RPGStrangeProduction
strangeProduction
;
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G4RPGTwoBody
twoBody
;
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std::pair<G4int, G4double>
interpolateEnergy
(
G4double
ke)
const
;
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G4int
sampleFlat
(std::vector<G4double> sigma)
const
;
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void
CheckQnums
(
G4FastVector<G4ReactionProduct,256>
&vec,
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G4int
&vecLen,
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G4ReactionProduct
¤tParticle,
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G4ReactionProduct
&targetParticle,
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G4double
Q,
G4double
B,
G4double
S);
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enum
{
pi0
,
pip
,
pim
,
kp
,
km
,
k0
,
k0b
,
pro
,
neu
,
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lam
,
sp
,
s0
,
sm
,
xi0
,
xim
,
om
,
ap
,
an
};
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protected
:
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G4ParticleDefinition
*
particleDef
[18];
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private
:
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G4double
cache;
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G4ThreeVector
what;
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static
const
G4double
energyScale[30];
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};
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#endif
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