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geant4_9_6_p02
source
processes
hadronic
models
chiral_inv_phase_space
body
include
G4QString.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// $Id$
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#ifndef G4QString_h
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#define G4QString_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// ---------------- G4QString ----------------
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// by Mikhail Kosov, October 2006.
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// class for an excited string used by Parton String Models
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// For comparison mirror member functions are taken from G4 classes:
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// G4FragmentingString
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// G4ExcitedStringDecay
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//
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// ------------------------------------------------------------
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// Short description: If partons from the G4QPartonPair are close in
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// rapidity, they create Quasmons, but if they are far in the rapidity
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// space, they can not interact directly. Say the bottom parton (quark)
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// has rapidity 0, and the top parton (antiquark) has rapidity 8, then
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// the top quark splits in two by radiating gluon, and each part has
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// rapidity 4, then the gluon splits in quark-antiquark pair (rapidity
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// 2 each), and then the quark gadiates anothe gluon and reachs rapidity
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// 1. Now it can interact with the bottom antiquark, creating a Quasmon
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// or a hadron. The intermediate partons is the string ladder.
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// ---------------------------------------------------------------------
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#include "
G4ios.hh
"
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#include "
globals.hh
"
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#include "
G4ThreeVector.hh
"
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#include "
G4LorentzVector.hh
"
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#include "
G4LorentzRotation.hh
"
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#include "
G4QHadronVector.hh
"
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#include "
G4QPartonPair.hh
"
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#include "
G4QPartonVector.hh
"
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#include <algorithm>
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class
G4QString
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{
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public
:
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enum
{
PROJECTILE
= 1,
TARGET
= -1};
// The same as in quark-pair (@@ ? M.K.)
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G4QString
();
// formal creation of the string with future excitation
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G4QString
(
G4QParton
*
Color
,
G4QParton
* Gluon,
G4QParton
* AntiColor,
G4int
Dir=
PROJECTILE
);
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G4QString
(
G4QParton
* Col,
G4QParton
* AntiCol,
G4int
Dir=
PROJECTILE
);
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G4QString
(
G4QPartonPair
* ColAntiCol);
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G4QString
(
const
G4QString
&
right
);
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G4QString
(
const
G4QString
&old,
G4QParton
* newdecay,
const
G4LorentzVector
*momentum);
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G4QString
(
const
G4QString
&old,
G4QParton
* newdecay);
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G4QString
(
G4QParton
* newdecay,
const
G4LorentzVector
* momentum);
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~G4QString
();
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// Selectors
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G4int
operator==
(
const
G4QString
&
right
)
const
{
return
this
== &
right
;}
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G4int
operator!=
(
const
G4QString
&
right
)
const
{
return
this
!= &
right
;}
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const
G4ThreeVector
&
GetPosition
()
const
{
return
thePosition;}
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const
G4QPartonVector
*
GetPartonList
()
const
{
return
&thePartons;}
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G4QParton
*
GetLeftParton
()
const
{
return
*thePartons.begin();}
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G4QParton
*
GetRightParton
()
const
{
return
*(thePartons.end()-1);}
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G4int
GetDirection
()
const
{
return
theDirection;}
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G4LorentzVector
Get4Momentum
()
const
;
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G4QContent
GetQC
()
const
{
return
GetLeftParton
()->
GetQC
()+
GetRightParton
()->
GetQC
();}
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G4int
GetCharge
()
const
{
return
GetQC
().
GetCharge
();}
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G4int
GetBaryonNumber
()
const
{
return
GetQC
().
GetBaryonNumber
();}
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G4int
GetStrangeness
()
const
{
return
GetQC
().
GetStrangeness
();}
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G4int
GetDecayDirection
()
const
;
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G4bool
DecayIsQuark
()
const
{
return
theDecayParton->
GetType
()==1;}
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G4bool
StableIsQuark
()
const
{
return
theStableParton->
GetType
()==1;}
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G4ThreeVector
DecayPt
();
// Get Pt of the decaying quark @@ Called once
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G4double
Mass2
()
const
{
return
Pplus*Pminus-(Ptleft+Ptright).mag2();}
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G4double
Mass
()
const
// @@ Very dangerous! USE ONLY FORE THE LIGHT CONE ALGORITHM !!
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{
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G4double
mass2=
Mass2
();
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if
(mass2>0)
return
std::sqrt(
Mass2
());
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else
return
0.;
// @@ Make Warning
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}
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G4bool
StopFragmentation
()
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{
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G4LorentzVector
mom(Ptleft+Ptright, 0.5*(Pplus+Pminus));
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mom.
setPz
(0.5*(Pplus-Pminus));
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return
FragmentationMass
(1) + MassCut > mom.
mag
();
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}
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G4bool
IsFragmentable
() {
return
FragmentationMass
() + MassCut <
Mass
();}
// @@ Mass() ?
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G4ThreeVector
SampleQuarkPt
();
// @@ Called once
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G4QHadron
*
CreateHadron
(
G4QParton
* black,
G4QParton
* white);
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G4QHadron
*
CreateLowSpinHadron
(
G4QParton
* black,
G4QParton
* white);
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G4QHadron
*
CreateHighSpinHadron
(
G4QParton
* black,
G4QParton
* white);
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// Modifiers
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void
SetPosition
(
const
G4ThreeVector
& aPosition){thePosition= aPosition;}
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void
SetDirection
(
G4int
dir
) {
if
(dir==1 || dir==-1) theDirection=
dir
;}
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void
SetLeftParton
(
G4QParton
* LP) {thePartons[0]=LP;}
// !! Not deleting the substituty
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void
SetRightParton
(
G4QParton
* RP) {thePartons.pop_back(); thePartons.push_back(RP);}
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void
KillString
() {theDirection=0;}
// @@ Can be absolete
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void
LorentzRotate
(
const
G4LorentzRotation
& rotation);
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//void InsertParton(G4QParton* aParton, const G4QParton* addafter = NULL);
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void
Boost
(
G4ThreeVector
& Velocity);
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G4LorentzRotation
TransformToAlignedCms
();
// @@ caled once
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//void DiffString(G4QHadron* aHadron, G4bool isProjectile); @@ Mast be used!!
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void
ExciteString
(
G4QParton
* Col,
G4QParton
* AntiCol,
G4int
Dir);
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G4QHadronVector
*
FragmentString
(
G4bool
QL);
// Fragment String using QGSM=true/LUND=false
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G4QHadronVector
*
LightFragmentationTest
();
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G4double
FragmentationMass
(
G4int
HighSpin = 0,
G4QHadronPair
* pdefs = 0);
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void
SetLeftPartonStable
();
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void
SetRightPartonStable
();
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G4QHadron
*
Splitup
(
G4bool
QL);
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G4LorentzVector
*
SplitEandP
(
G4QHadron
* pHadron,
G4bool
QL);
// QGSM:QL=true,Lund:QL=false
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G4QPartonPair
CreatePartonPair
(
G4int
NeedParticle,
G4bool
AllowDiquarks=
true
);
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G4QHadron
*
QuarkSplitup
(
G4QParton
* decay,
G4QParton
* &created);
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G4QHadron
*
DiQuarkSplitup
(
G4QParton
* decay,
G4QParton
* &created);
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G4int
SampleQuarkFlavor
() {
return
(1+
G4int
(
G4UniformRand
()/StrangeSuppress));}
// ? M.K.
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// Static functions
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static
void
SetParameters
(
G4double
mCut,
G4double
sigQT,
G4double
DQSup,
G4double
DQBU,
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G4double
smPar,
G4double
SSup,
G4double
SigPt);
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private
:
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enum
Spin {SpinZero=1, SpinHalf=2, SpinOne=3, SpinThreeHalf=4};
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// Private functions
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G4QHadron
* CreateMeson(
G4QParton
* black,
G4QParton
* white, Spin spin);
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G4QHadron
* CreateBaryon(
G4QParton
* black,
G4QParton
* white, Spin spin);
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G4ThreeVector
GaussianPt(
G4double
widthSquare,
G4double
maxPtSquare)
const
;
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G4double
GetLundLightConeZ(
G4double
zmin,
G4double
zmax,
G4int
PartonEncoding,
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G4QHadron
* pHadron,
G4double
Px,
G4double
Py);
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G4double
GetQGSMLightConeZ(
G4double
zmin,
G4double
zmax,
G4int
PartonEncoding,
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G4QHadron
* pHadron,
G4double
Px,
G4double
Py);
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// Static parameters
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// Parameters of Longitudinal String Fragmentation
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static
G4double
MassCut;
// minimum mass cut for the string
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static
G4double
SigmaQT;
// quark transverse momentum distribution parameter
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static
G4double
DiquarkSuppress;
// is Diquark suppression parameter
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static
G4double
DiquarkBreakProb;
// is Diquark breaking probability
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static
G4double
SmoothParam;
// QGS model parameter
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static
G4double
StrangeSuppress;
// Strangeness suppression parameter
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static
G4double
widthOfPtSquare;
// width^2 of pt for string excitation
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// Body
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G4int
theDirection;
// must be 1 (PROJECTILE) or -1 (TARGET), 0 - DEAD
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G4ThreeVector
thePosition;
// Defined by the first quark position
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G4QPartonVector
thePartons;
// Partons on the ends of the string @@ Use PartonPair
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G4ThreeVector
Ptleft,Ptright;
// Pt (px,py) for partons (pz ignored!)
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G4double
Pplus, Pminus;
// p-, p+ of string, Plus is assigned to Left!
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G4QParton
* theStableParton;
// Parton on the stable side of the string
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G4QParton
* theDecayParton;
// Parton on the decaying part of the string
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enum
DecaySide {None, Left, Right};
// @@ To have two @@ Leav : 1=Left
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DecaySide decaying;
// @@ it's too much @@ only : 0=Unknown
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G4int
SideOfDecay;
// @@ of a good thing @@ one! : -1=Right
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};
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#endif
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