Geant4  9.6.p02
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4PreCompoundDeexcitation.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 // $Id$
27 //
28 // Takes an arbitrary excited or unphysical nuclear state and produces
29 // a final state with evaporated particles and (possibly) a stable nucleus.
30 //
31 // 20100922 M. Kelsey -- Remove convertFragment() function, pass buffer
32 // instead of copying, clean up code somewhat
33 // 20100925 M. Kelsey -- Use new G4InuclNuclei->G4Fragment conversion, and
34 // G4ReactionProducts -> G4CollisionOutput convertor. Move Z==0
35 // explosion condition to base-class function.
36 // 20100926 M. Kelsey -- Move to new G4VCascadeDeexcitation base class,
37 // replace getDeexcitationFragments() with deExcite().
38 // 20110214 M. Kelsey -- Follow G4InuclParticle::Model enumerator migration
39 // 20110803 M. Kelsey -- Add post-deexcitation diagnostic messages
40 // 20120120 V. Ivanchenko -- Pre-compound model and its handler should not be deleted here
41 
43 #include "globals.hh"
45 #include "G4InuclNuclei.hh"
46 #include "G4InuclParticle.hh"
47 #include "G4InuclParticleNames.hh"
48 #include "G4PreCompoundModel.hh"
50 
51 using namespace G4InuclParticleNames;
52 
53 
54 // Constructor and destructor
55 
57  : G4VCascadeDeexcitation("G4PreCompoundDeexcitation"),
58  theExcitationHandler(new G4ExcitationHandler),
59  theDeExcitation(new G4PreCompoundModel(theExcitationHandler)) {}
60 
62  // we need to delete here because G4PreComp does NOT delete it
63  // all objects following G4HadronicInteraction interface are
64  // deleted
65  //delete theExcitationHandler;
66  //delete theDeExcitation;
67 }
68 
69 // Main processing
70 
73  G4CollisionOutput& globalOutput) {
74  if (verboseLevel)
75  G4cout << " >>> G4PreCompoundDeexcitation::collide" << G4endl;
76 
77  // Ensure that input state is sensible
78  G4InuclNuclei* ntarget = dynamic_cast<G4InuclNuclei*>(target);
79  if (!ntarget) {
80  G4cerr << " G4PreCompoundDeexcitation ERROR: residual fragment must be G4InuclNuclei"
81  << G4endl;
82  return;
83  }
84 
85  // NOTE: Should not get this case, as G4IntraNucleiCascade should catch it
86  if (ntarget->getA() == 1) { // Just a nucleon; move to output list
87  G4int type = (ntarget->getZ() == 0) ? neutron : proton;
88  G4InuclElementaryParticle ptarget(target->getMomentum(), type,
90 
91  globalOutput.addOutgoingParticle(ptarget);
92  return;
93  }
94 
95  G4Fragment frag(*ntarget);
96 
97  output.reset(); // Use temporary buffer for conservation checks
98  deExcite(&frag, output);
99  validateOutput(0, target, output);
100 
101  globalOutput.add(output); // Return results
102 }
103 
105  G4CollisionOutput& globalOutput) {
106  if (verboseLevel)
107  G4cout << " >>> G4PreCompoundDeexcitation::deExcite" << G4endl;
108 
109  if (!fragment) {
110  if (verboseLevel > 1) G4cerr << " NULL pointer fragment" << G4endl;
111  return;
112  }
113 
114  if (verboseLevel > 1) G4cout << *fragment << G4endl;
115 
116  G4ReactionProductVector* precompoundProducts = 0;
117 
118  // FIXME: in principle, the explosion(...) stuff should also
119  // handle properly the case of Z=0 (neutron blob)
120  if (explosion(fragment) && theExcitationHandler) {
121  if (verboseLevel) G4cout << " calling BreakItUp" << G4endl;
122  precompoundProducts = theExcitationHandler->BreakItUp(*fragment);
123  } else {
124  if (verboseLevel) G4cout << " calling DeExcite" << G4endl;
125  precompoundProducts = theDeExcitation->DeExcite(*fragment);
126  }
127 
128  // Transfer output of de-excitation back into Bertini objects
129  if (precompoundProducts) {
130  if (verboseLevel>1) {
131  G4cout << " Got " << precompoundProducts->size()
132  << " secondaries back from PreCompound:" << G4endl;
133  }
134 
135  globalOutput.setVerboseLevel(verboseLevel); // For debugging
136  globalOutput.addOutgoingParticles(precompoundProducts);
137  globalOutput.setVerboseLevel(0);
138 
139  precompoundProducts->clear();
140  delete precompoundProducts;
141  }
142 }