Geant4
9.6.p02
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geant4_9_6_p02
source
geometry
solids
BREPS
src
G4PlacedSolid.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// ----------------------------------------------------------------------
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// GEANT 4 class source file
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//
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// G4PlacedSolid.cc
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//
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// ----------------------------------------------------------------------
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#include "
G4PlacedSolid.hh
"
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#include "
G4GeometryTolerance.hh
"
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G4PlacedSolid::G4PlacedSolid
()
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{
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solid =0;
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solidRotation =0;
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solidTranslation =0;
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}
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G4PlacedSolid::G4PlacedSolid
(
G4BREPSolid
* sol,
G4Axis2Placement3D
*
p
)
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{
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solid = sol;
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if
(p)
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{
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G4double
x
,
y
,
z
;
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G4Point3D
srfpoint = p->
GetLocation
();
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x = srfpoint.
x
();
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y = srfpoint.
y
();
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z = srfpoint.
z
();
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solidTranslation =
new
G4ThreeVector
(x,y,z);
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G4Vector3D
tmpvec = p->
GetAxis
();
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x = tmpvec.
x
();
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y = tmpvec.
y
();
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z = tmpvec.
z
();
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G4ThreeVector
x_axis(x,y,z);
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G4double
kCarTolerance =
G4GeometryTolerance::GetInstance
()
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->
GetSurfaceTolerance
();
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if
( (x<kCarTolerance)&&
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(y<kCarTolerance)&&
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(z<kCarTolerance) )
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solidRotation=0;
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else
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{
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tmpvec = p->
GetRefDirection
();
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x = tmpvec.
x
();
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y = tmpvec.
y
();
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z = tmpvec.
z
();
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G4ThreeVector
y_axis(x,y,z);
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solidRotation =
new
G4RotationMatrix
();
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solidRotation->
rotateAxes
(x_axis, y_axis, x_axis.
cross
(y_axis));
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}
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}
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else
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{
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solidTranslation=0;
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solidRotation=0;
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}
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}
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G4PlacedSolid::~G4PlacedSolid
()
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{
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//delete solid;
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if
(solidRotation)
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delete
solidRotation;
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if
(solidTranslation)
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delete
solidTranslation;
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}
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