Geant4  9.6.p02
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4OpenInventorViewer.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 // $Id$
27 
28 #ifdef G4VIS_BUILD_OI_DRIVER
29 
30 // this :
31 #include "G4OpenInventorViewer.hh"
32 
33 #include <Inventor/nodes/SoSelection.h>
34 #include <Inventor/nodes/SoShape.h>
35 #include <Inventor/nodes/SoOrthographicCamera.h>
36 #include <Inventor/nodes/SoPerspectiveCamera.h>
37 #include <Inventor/actions/SoCallbackAction.h>
38 #include <Inventor/actions/SoWriteAction.h>
39 #include <Inventor/sensors/SoNodeSensor.h>
40 
45 
46 #include "G4OpenInventor.hh"
48 #include "G4VInteractorManager.hh"
49 #include "G4Scene.hh"
50 #include "Geant4_SoPolyhedron.h"
51 #include "G4AttValue.hh"
52 #include "G4AttDef.hh"
53 #include "G4AttCheck.hh"
54 #include "G4AttHolder.hh"
55 
56 G4OpenInventorViewer::G4OpenInventorViewer(
57  G4OpenInventorSceneHandler& sceneHandler
58 ,const G4String& name)
59 :G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
60 ,fG4OpenInventorSceneHandler(sceneHandler)
61 ,fInteractorManager(0)
62 ,fSoSelection(0)
63 ,fSoImageWriter(0)
64 ,fGL2PSAction(0) //To be set be suclass.
65 ,fGroupCameraSensor(0)
66 ,fCameraSensor(0)
67 {
68  fNeedKernelVisit = true; //?? Temporary, until KernelVisitDecision fixed.
69 
70  fVP.SetAutoRefresh(true);
71  fDefaultVP.SetAutoRefresh(true);
72  fVP.SetPicking(true);
73  fDefaultVP.SetPicking(true);
74 
75  //FIXME : G.Barrand : not convinced that we have to rm culling.
76  // For viewing of all objects by default :
77  //fDefaultVP.SetCulling(false);
78  //fVP.SetCulling(false);
79 
80  fInteractorManager =
81  ((G4OpenInventor*)fG4OpenInventorSceneHandler.GetGraphicsSystem())->
82  GetInteractorManager();
83 
84  // Main user scene graph root sent to the viewers.
85  fSoSelection = new SoSelection;
86  fSoSelection->ref();
87  fSoSelection->addSelectionCallback(SelectionCB,this);
88  //fSoSelection->addDeselectionCallback(DeselectionCB,this);
89  fSoSelection->policy = SoSelection::SINGLE;
90 
91  SoGroup* group = new SoGroup;
92  fSoSelection->addChild(group);
93 
94  // Have a camera under fSoSelection in order
95  // that the below SceneGraphSensor be notifed
96  // when the viewer changes the camera type.
97  // But we put the camera under a SoGroup so that
98  // the SceneGraphSensor be not triggered at each change
99  // under the fG4OpenInventorSceneHandler.fRoot.
100  SoOrthographicCamera* camera = new SoOrthographicCamera;
101  camera->viewportMapping.setValue(SoCamera::ADJUST_CAMERA);
102  //camera->aspectRatio.setValue(10);
103  camera->position.setValue(0,0,10);
104  camera->orientation.setValue(SbRotation(SbVec3f(0,1,0),0));
105  camera->height.setValue(10);
106  camera->nearDistance.setValue(1);
107  camera->farDistance.setValue(100);
108  camera->focalDistance.setValue(10);
109  group->addChild(camera);
110 
111  {SoInput soInput;
112  if(soInput.openFile("g4view.iv",TRUE)) {
113  SoSeparator* separator = SoDB::readAll(&soInput);
114  if(separator) fSoSelection->addChild(separator);
115  }}
116 
117  fSoSelection->addChild(fG4OpenInventorSceneHandler.fRoot);
118 
119  // SoImageWriter should be the last.
120  fSoImageWriter = new SoImageWriter();
121  fSoImageWriter->fileName.setValue("g4out.ps");
122  fSoSelection->addChild(fSoImageWriter);
123 
124  // Sensors :
125  // To detect that the viewer had changed the camera type :
126  fGroupCameraSensor = new SoNodeSensor(GroupCameraSensorCB,this);
127  fGroupCameraSensor->setPriority(0);//Needed in order to do getTriggerNode()
128  fGroupCameraSensor->attach(group);
129 
130  fCameraSensor = new SoNodeSensor(CameraSensorCB,this);
131  fCameraSensor->setPriority(0);//Needed in order to do getTriggerNode()
132 }
133 
134 G4OpenInventorViewer::~G4OpenInventorViewer () {
135  fCameraSensor->detach();
136  delete fCameraSensor;
137  fGroupCameraSensor->detach();
138  delete fGroupCameraSensor;
139  fSoSelection->unref();
140 }
141 
142 void G4OpenInventorViewer::KernelVisitDecision () {
143 
144  // If there's a significant difference with the last view parameters
145  // of either the scene handler or this viewer, trigger a rebuild.
146 
147  if (
148  //??fG4OpenInventorSceneHandler.fPODLList.size() == 0 ||
149  // We need a test for empty scene graph, such as
150  // staticRoot.size() or something?????????? See temporary fix
151  // in contructor. (John Allison Aug 2001)
152  CompareForKernelVisit(fLastVP)) {
153  NeedKernelVisit ();
154  }
155  fLastVP = fVP;
156 }
157 
158 G4bool G4OpenInventorViewer::CompareForKernelVisit(G4ViewParameters& vp) {
159 
160  if (
161  (vp.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
162  (vp.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
163  (vp.GetRepStyle () != fVP.GetRepStyle ()) ||
164  (vp.IsCulling () != fVP.IsCulling ()) ||
165  (vp.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
166  (vp.IsDensityCulling () != fVP.IsDensityCulling ()) ||
167  (vp.IsCullingCovered () != fVP.IsCullingCovered ()) ||
168  (vp.IsSection () != fVP.IsSection ()) ||
169  (vp.IsCutaway () != fVP.IsCutaway ()) ||
170  // This assumes use of generic clipping (sectioning, slicing,
171  // DCUT, cutaway). If a decision is made to implement locally,
172  // this will need changing. See G4OpenGLViewer::SetView,
173  // G4OpenGLStoredViewer.cc::CompareForKernelVisit and
174  // G4OpenGLStoredSceneHander::CreateSection/CutawayPolyhedron.
175  (vp.IsExplode () != fVP.IsExplode ()) ||
176  (vp.GetNoOfSides () != fVP.GetNoOfSides ()) ||
177  (vp.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) ||
179  fVP.GetDefaultVisAttributes()->GetColour()) ||
181  fVP.GetDefaultTextVisAttributes()->GetColour()) ||
182  (vp.GetBackgroundColour ()!= fVP.GetBackgroundColour ())||
183  (vp.IsPicking () != fVP.IsPicking ()) ||
184  // Scaling for Open Inventor is done by the scene handler so it
185  // needs a kernel visit. (In this respect, it differs from the
186  // OpenGL drivers, where it's done in SetView.)
187  (vp.GetScaleFactor () != fVP.GetScaleFactor ()) ||
188  (vp.GetVisAttributesModifiers().size() !=
189  fVP.GetVisAttributesModifiers().size())
190  )
191  return true;
192 
193  if (vp.IsDensityCulling () &&
194  (vp.GetVisibleDensity () != fVP.GetVisibleDensity ()))
195  return true;
196 
197  if (vp.IsSection () &&
198  (vp.GetSectionPlane () != fVP.GetSectionPlane ()))
199  return true;
200 
201  if (vp.IsCutaway ()) {
202  if (vp.GetCutawayPlanes ().size () !=
203  fVP.GetCutawayPlanes ().size ()) return true;
204  for (size_t i = 0; i < vp.GetCutawayPlanes().size(); ++i)
205  if (vp.GetCutawayPlanes()[i] != fVP.GetCutawayPlanes()[i])
206  return true;
207  }
208 
209  if (vp.IsExplode () &&
210  (vp.GetExplodeFactor () != fVP.GetExplodeFactor ()))
211  return true;
212 
213  return false;
214 }
215 
216 void G4OpenInventorViewer::ClearView () {
217 }
218 
219 void G4OpenInventorViewer::SetView () {
220 
221  // Get G4 camera infos :
222  const G4Point3D target
223  = fSceneHandler.GetScene()->GetStandardTargetPoint()
224  + fVP.GetCurrentTargetPoint ();
225  G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
226  if(radius<=0.) radius = 1.;
227  const G4double cameraDistance = fVP.GetCameraDistance (radius);
228  const G4Vector3D& direction = fVP.GetViewpointDirection().unit();
229  const G4Point3D cameraPosition = target + cameraDistance * direction;
230  //const G4double pnear = fVP.GetNearDistance (cameraDistance, radius);
231  //const G4double pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
232  const G4Normal3D& up = fVP.GetUpVector ();
233 
234 /*
235  printf("debug : target : %g %g %g\n",target.x(),
236  target.y(),
237  target.z());
238  printf("debug : dir : %g %g %g\n",direction.x(),
239  direction.y(),
240  direction.z());
241  printf("debug : pos : %g %g %g\n",cameraPosition.x(),
242  cameraPosition.y(),
243  cameraPosition.z());
244  //printf("debug : near %g far %g\n",pnear,pfar);
245 */
246 
247  SoCamera* camera = GetCamera();
248  if(!camera) return;
249 
250  // viewer camera setup :
251  camera->position.setValue((float)cameraPosition.x(),
252  (float)cameraPosition.y(),
253  (float)cameraPosition.z());
254 
255  SbVec3f sbTarget((float)target.x(),
256  (float)target.y(),
257  (float)target.z());
258  SbVec3f sbUp((float)up.x(),
259  (float)up.y(),
260  (float)up.z());
261  sbUp.normalize();
262  // Need Coin's camera->pointAt(sbTarget,sbUp); not in the SGI API
263  // Stole Coin's code...
264  pointAt(camera,sbTarget,sbUp);
265 
266  //camera->height.setValue(10);
267  //camera->nearDistance.setValue((float)pnear);
268  //camera->farDistance.setValue((float)pfar);
269  //camera->focalDistance.setValue((float)cameraDistance);
270 
271  if(camera->isOfType(SoOrthographicCamera::getClassTypeId())) {
272  if (fVP.GetFieldHalfAngle() == 0.) {
273  //FIXME : ((SoOrthographicCamera*)camera)->height.setValue();
274  //FIXME : (Don't think we have to do that.)
275  } else {
276  //FIXME : Have to set a perspective camera !
277  //FIXME : viewer->setCameraType(SoPerspectiveCamera::getClassTypeId())
278  //FIXME : ((SoPerspectiveCamera*)camera)->heightAngle.setValue
279  //FIXME : (2.*fVP.GetFieldHalfAngle());
280  }
281  } else if(camera->isOfType(SoPerspectiveCamera::getClassTypeId())) {
282  if (fVP.GetFieldHalfAngle() == 0.) {
283  //FIXME : Have to set an orthographic camera !
284  //FIXME : viewer->setCameraType(SoOrthographicCamera::getClassTypeId())
285  } else {
286  //FIXME : ((SoPerspectiveCamera*)camera)->heightAngle.setValue
287  //FIXME : (2.*fVP.GetFieldHalfAngle());
288  }
289  }
290 }
291 
292 //COIN_FUNCTION_EXTENSION
293 void
294 G4OpenInventorViewer::pointAt(SoCamera* camera,const SbVec3f & targetpoint, const SbVec3f & upvector)
295 {
296  SbVec3f dir = targetpoint - camera->position.getValue();
297  if (dir.normalize() == 0.0f) return;
298  lookAt(camera,dir, upvector);
299 }
300 
301 //COIN_FUNCTION
302 // Private method that calculates a new orientation based on camera
303 // direction and camera up vector. Vectors must be unit length.
304 void
305 G4OpenInventorViewer::lookAt(SoCamera* camera,const SbVec3f & dir, const SbVec3f & up)
306 {
307  SbVec3f z = -dir;
308  SbVec3f y = up;
309  SbVec3f x = y.cross(z);
310 
311  // recompute y to create a valid coordinate system
312  y = z.cross(x);
313 
314  // normalize x and y to create an orthonormal coord system
315  y.normalize();
316  x.normalize();
317 
318  // create a rotation matrix
319  SbMatrix rot = SbMatrix::identity();
320  rot[0][0] = x[0];
321  rot[0][1] = x[1];
322  rot[0][2] = x[2];
323 
324  rot[1][0] = y[0];
325  rot[1][1] = y[1];
326  rot[1][2] = y[2];
327 
328  rot[2][0] = z[0];
329  rot[2][1] = z[1];
330  rot[2][2] = z[2];
331 
332  camera->orientation.setValue(SbRotation(rot));
333 }
334 
335 void
336 G4OpenInventorViewer::lookedAt(SoCamera* camera,SbVec3f & dir, SbVec3f & up)
337 {
338  SbRotation rot = camera->orientation.getValue();
339  SbMatrix mrot; rot.getValue(mrot);
340 
341  SbVec3f x, y, z;
342 
343  // create a rotation matrix
344  x[0] = mrot[0][0];
345  x[1] = mrot[0][1];
346  x[2] = mrot[0][2];
347 
348  y[0] = mrot[1][0];
349  y[1] = mrot[1][1];
350  y[2] = mrot[1][2];
351 
352  z[0] = mrot[2][0];
353  z[1] = mrot[2][1];
354  z[2] = mrot[2][2];
355 
356  dir = -z;
357  dir.normalize();
358  up = SbVec3f(0.f,1.f,0.f); // Choose y-axis if possible.
359  if (std::abs(up.dot(z)) > 1.e-6) {
360  up = y;
361  up.normalize();
362  }
363 }
364 
365 void G4OpenInventorViewer::DrawView () {
366  //G4cout << "debug Iv::DrawViewer " <<G4endl;
367  if (!fNeedKernelVisit) KernelVisitDecision();
368  ProcessView();
369  FinishView();
370 }
371 
372 void G4OpenInventorViewer::ShowView () {
373  fInteractorManager -> SecondaryLoop ();
374 }
375 
376 void G4OpenInventorViewer::GroupCameraSensorCB(void* aThis,SoSensor* aSensor){
377  G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
378 
379  SoNode* node = ((SoNodeSensor*)aSensor)->getTriggerNode();
380  //printf("debug : GroupCameraSensorCB %s\n",
381  //node->getTypeId().getName().getString());
382 
383  if(node->isOfType(SoCamera::getClassTypeId())) {
384  // Viewer had changed the camera type,
385  // attach the fCameraSensor to the new camera.
386  SoCamera* camera = (SoCamera*)node;
387  This->fCameraSensor->detach();
388  This->fCameraSensor->attach(camera);
389  }
390 
391 }
392 
393 void G4OpenInventorViewer::CameraSensorCB(void* aThis,SoSensor* aSensor) {
394  G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
395 
396  //printf("debug : CameraSensorCB\n");
397 
398  SoNode* node = ((SoNodeSensor*)aSensor)->getTriggerNode();
399 
400  if(node->isOfType(SoCamera::getClassTypeId())) {
401  SoCamera* camera = (SoCamera*)node;
402 
403  SbVec3f direction, up;
404  lookedAt(camera,direction, up);
405  This->fVP.SetViewpointDirection
406  (G4Vector3D(-direction[0],-direction[1],-direction[2]));
407  This->fVP.SetUpVector(G4Vector3D(up[0],up[1],up[2]));
408 
409  SbVec3f pos = camera->position.getValue();
410  SbVec3f target = pos + direction * camera->focalDistance.getValue();
411 
412  This->fVP.SetCurrentTargetPoint(G4Point3D(target[0],target[1],target[2]));
413  }
414 }
415 
416 void G4OpenInventorViewer::SelectionCB(
417  void* aThis
418 ,SoPath* aPath
419 )
420 {
421  G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
422  SoNode* node = ((SoFullPath*)aPath)->getTail();
423  G4AttHolder* attHolder = dynamic_cast<G4AttHolder*>(node);
424  if(attHolder && attHolder->GetAttDefs().size()) {
425  for (size_t i = 0; i < attHolder->GetAttDefs().size(); ++i) {
426  G4cout << G4AttCheck(attHolder->GetAttValues()[i],
427  attHolder->GetAttDefs()[i]);
428  }
429  } else {
430  G4String name((char*)node->getName().getString());
431  G4String cls((char*)node->getTypeId().getName().getString());
432  G4cout << "SoNode : " << node
433  << " SoType : " << cls
434  << " name : " << name
435  << G4endl;
436  G4cout << "No attributes attached." << G4endl;
437  }
438  /*FIXME : to explore (need different button - this is used for picking.
439  if(node->isOfType(Geant4_SoPolyhedron::getClassTypeId())) {
440  Geant4_SoPolyhedron* polyhedron = (Geant4_SoPolyhedron*)node;
441  if(polyhedron->solid.getValue()==FALSE)
442  polyhedron->solid.setValue(TRUE);
443  else
444  polyhedron->solid.setValue(FALSE);
445  }*/
446  This->fSoSelection->deselectAll();
447 }
448 /*
449 void G4OpenInventorViewer::DeselectionCB(
450  void* aThis
451 ,SoPath* aPath
452 )
453 {
454  //G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
455  G4String name((char*)aPath->getTail()->getTypeId().getName().getString());
456  G4cout << "Deselect : " << name << G4endl;
457 }
458 */
459 
460 void G4OpenInventorViewer::DrawDetector() {
461  /* Replace this... - JA
462  // DrawView does a ClearStore. Do not clear the transient store :
463  SoSeparator* tmp = fG4OpenInventorSceneHandler.fTransientRoot;
464  fG4OpenInventorSceneHandler.fTransientRoot = new SoSeparator;
465  if (!fNeedKernelVisit) KernelVisitDecision();
466  ProcessView();
467  fG4OpenInventorSceneHandler.fTransientRoot->unref();
468  fG4OpenInventorSceneHandler.fTransientRoot = tmp;
469  */
470  // ...by this... - JA
471  DrawView();
472 }
473 
477 
478 void G4OpenInventorViewer::Escape(){
479  G4cout << "Escape..." <<G4endl;
480  fInteractorManager->RequireExitSecondaryLoop (OIV_EXIT_CODE);
481 }
482 
483 void G4OpenInventorViewer::WritePostScript(const G4String& aFile) {
484  if(!fGL2PSAction) return;
485  fGL2PSAction->setFileName(aFile.c_str());
486  G4cout << "Produce " << aFile << "..." << G4endl;
487  if (fGL2PSAction->enableFileWriting()) {
488  ViewerRender();
489  fGL2PSAction->disableFileWriting();
490  }
491 }
492 
493 void G4OpenInventorViewer::WritePixmapPostScript(const G4String& aFile) {
494  fSoImageWriter->fileName.setValue(aFile.c_str());
495  //imageWriter->format.setValue(SoImageWriter::POST_SCRIPT);
496  fSoImageWriter->enable();
497  ViewerRender();
498  fSoImageWriter->disable();
499  if(fSoImageWriter->getStatus()) {
500  G4cout << G4String(fSoImageWriter->fileName.getValue().getString())
501  << " produced."
502  << G4endl;
503  } else {
504  G4cout << G4String(fSoImageWriter->fileName.getValue().getString())
505  << " not produced."
506  << G4endl;
507  }
508 }
509 
510 void G4OpenInventorViewer::WriteInventor(const G4String& aFile) {
511  G4cout << "Produce " << aFile << "..." << G4endl;
512 
513  SbBool genAlternateRep = TRUE;
514  //SbBool binary = FALSE;
515  SbBool binary = TRUE;
516  SoAlternateRepAction alternateRepAction;
517  if(genAlternateRep==TRUE) {
518  alternateRepAction.setGenerate(TRUE); //Clear alternate reps.
519  alternateRepAction.apply(fSoSelection);
520  }
521 
522  SoWriteAction writeAction;
523  writeAction.getOutput()->openFile(aFile.c_str());
524  writeAction.getOutput()->setBinary(binary);
525  writeAction.apply(fSoSelection);
526  writeAction.getOutput()->closeFile();
527 
528  if(genAlternateRep==TRUE) {
529  alternateRepAction.setGenerate(FALSE); //Clear alternate reps.
530  alternateRepAction.apply(fSoSelection);
531  }
532 
533 
534 
535 }
536 
537 struct Counter {
538  int fTriangles;
539  int fLineSegments;
540  int fPoints;
541 };
542 
543 static void CountTrianglesCB(
544  void* userData
545 ,SoCallbackAction*
546 ,const SoPrimitiveVertex*
547 ,const SoPrimitiveVertex*,
548 const SoPrimitiveVertex*)
549 {
550  Counter* counter = (Counter*)userData;
551  counter->fTriangles++;
552 }
553 
554 static void CountLineSegmentsCB(
555  void* userData
556 ,SoCallbackAction*
557 ,const SoPrimitiveVertex*
558 ,const SoPrimitiveVertex*)
559 {
560  Counter* counter = (Counter*)userData;
561  counter->fLineSegments++;
562 }
563 
564 static void CountPointsCB(
565  void* userData
566 ,SoCallbackAction*
567 ,const SoPrimitiveVertex*)
568 {
569  Counter* counter = (Counter*)userData;
570  counter->fPoints++;
571 }
572 
573 void G4OpenInventorViewer::SceneGraphStatistics() {
574  Counter counter;
575  counter.fTriangles = 0;
576  counter.fLineSegments = 0;
577  counter.fPoints = 0;
578 
579  SoCallbackAction callbackAction;
580  callbackAction.addTriangleCallback
581  (SoShape::getClassTypeId(),CountTrianglesCB,(void*)&counter);
582  callbackAction.addLineSegmentCallback
583  (SoShape::getClassTypeId(),CountLineSegmentsCB,(void*)&counter);
584  callbackAction.addPointCallback
585  (SoShape::getClassTypeId(),CountPointsCB,(void*)&counter);
586  callbackAction.apply(fSoSelection);
587 
588  SoCounterAction counterAction;
589  counterAction.apply(fSoSelection);
590  int nodes = counterAction.getCount();
591 
592  counterAction.setLookFor(SoCounterAction::TYPE);
593  counterAction.setType(SoShape::getClassTypeId());
594  counterAction.apply(fSoSelection);
595  int shapes = counterAction.getCount();
596 
597  G4cout << "Number of triangles : " << counter.fTriangles << G4endl;
598  G4cout << "Number of line segments : " << counter.fLineSegments << G4endl;
599  G4cout << "Number of points : " << counter.fPoints << G4endl;
600  G4cout << "Number of nodes : " << nodes << G4endl;
601  G4cout << "Number of shapes : " << shapes << G4endl;
602 }
603 
604 void G4OpenInventorViewer::EraseDetector() {
605  fG4OpenInventorSceneHandler.fDetectorRoot->removeAllChildren();
606 }
607 void G4OpenInventorViewer::EraseEvent() {
608  fG4OpenInventorSceneHandler.fTransientRoot->removeAllChildren();
609 }
610 
611 void G4OpenInventorViewer::SetPreviewAndFull() {
612  fG4OpenInventorSceneHandler.fPreviewAndFull = true;
613 
614  NeedKernelVisit();
615  DrawDetector();
616 }
617 
618 void G4OpenInventorViewer::SetPreview() {
619  fG4OpenInventorSceneHandler.fPreviewAndFull = false;
620 
621  NeedKernelVisit();
622  DrawDetector();
623 }
624 
625 // When ViewParameter <-> SoCamera mapping ready
626 // uncomment the below
627 //#define USE_SET_VIEW
628 
629 void G4OpenInventorViewer::SetSolid() {
630  G4ViewParameters vp = GetViewParameters();
631  G4ViewParameters::DrawingStyle existingStyle = vp.GetDrawingStyle();
632  //From G4VisCommandsViewerSet : /vis/viewer/set/style solid.
633  switch (existingStyle) {
636  break;
639  break;
641  break;
643  break;
644  }
645  SetViewParameters(vp);
646  DrawDetector();
647 }
648 void G4OpenInventorViewer::SetWireFrame() {
649  G4ViewParameters vp = GetViewParameters();
650  G4ViewParameters::DrawingStyle existingStyle = vp.GetDrawingStyle();
651  switch (existingStyle) {
653  break;
655  break;
658  break;
661  break;
662  }
663  SetViewParameters(vp);
664  DrawDetector();
665 }
666 
667 
668 void G4OpenInventorViewer::SetReducedWireFrame(bool aValue) {
669  G4ViewParameters vp = GetViewParameters();
670 
671  // Set the wire frame kind :
672  vp.SetAuxEdgeVisible(!aValue);
673 
674  // Set wire frame :
675  G4ViewParameters::DrawingStyle existingStyle = vp.GetDrawingStyle();
676  switch (existingStyle) {
678  break;
680  break;
683  break;
686  break;
687  }
688  SetViewParameters(vp);
689  NeedKernelVisit(); // Just in case it was alread in wire framw.
690  DrawDetector();
691 }
692 
693 void G4OpenInventorViewer::UpdateScene() {
694  /* Replace this... - JA
695  fG4OpenInventorSceneHandler.ClearStore();
696  ClearView();
697  if (!fNeedKernelVisit) KernelVisitDecision();
698  ProcessView();
699  ShowView();
700  */
701  // ...by this - JA
702  NeedKernelVisit();
703  DrawView();
704 }
705 G4String G4OpenInventorViewer::Help(const G4String& aTopic) {
706  if(aTopic=="controls") {
707  return G4String("\
708 Controls on an Inventor examiner viewer are :\n\
709 - in picking mode (cursor is the upper left arrow)\n\
710  Ctrl + pick a volume : see daughters.\n\
711  Shift + pick a volume : see mother.\n\
712 - in viewing mode (cursor is the hand)\n\
713  Left-button + pointer move : rotate.\n\
714  Ctrl+Left-button + pointer move : pan.\n\
715  Ctrl+Shift+Left-button + pointer move : scale.\n\
716  Middle-button + pointer move : pan.\n\
717  Right-button : popup menu.\n");
718  } else {
719  return "";
720  }
721 }
722 
723 #endif