69 G4Material* skeleton = material -> GetMaterial(
"skeleton");
83 G4Box* subtraction =
new G4Box(
"box", xx/2., yy/2., zz/2.);
86 matrix -> rotateX(-25.*
deg);
92 "logical" + volumeName,
104 if (sensitivity==
true)
113 G4Colour colour = colourPointer -> GetColour(colourName);
123 G4cout <<
"Volume of UpperSpine = " << UpperSpineVol/
cm3 <<
" cm^3" <<
G4endl;
127 G4cout <<
"Material of UpperSpine = " << UpperSpineMat <<
G4endl;
131 G4cout <<
"Density of Material = " << UpperSpineDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
134 G4double UpperSpineMass = (UpperSpineVol)*UpperSpineDensity;
138 return physUpperSpine;