67   G4Material* skeleton = material -> GetMaterial(
"skeleton");
 
   82   G4Box* subtraction = 
new G4Box(
"subtraction",ax_out, ax_out, ax_out);
 
   88   rm -> rotateZ(14.* 
degree);
 
  102   rm2 -> rotateZ(38.6598* 
degree);
 
  117                            "logical" + volumeName,
 
  123                        "physicalRightScapula",
 
  129    if (sensitivity == 
true)
 
  138   G4Colour colour = colourPointer -> GetColour(colourName);
 
  146   G4cout << 
"Volume of RightScapula = " << RightScapulaVol/
cm3 << 
" cm^3" << 
G4endl;
 
  150   G4cout << 
"Material of RightScapula = " << RightScapulaMat << 
G4endl;
 
  154   G4cout << 
"Density of Material = " << RightScapulaDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
 
  157   G4double RightScapulaMass = (RightScapulaVol)*RightScapulaDensity;
 
  158   G4cout << 
"Mass of RightScapula = " << RightScapulaMass/
gram << 
" g" << 
G4endl;
 
  161   return physRightScapula;