67 G4Material* skeleton = material -> GetMaterial(
"skeleton");
82 G4Box* subtraction =
new G4Box(
"subtraction",ax_out, ax_out, ax_out);
88 rm -> rotateZ(-14.*
degree);
102 rm2 -> rotateZ(-38.6598*
degree);
117 "logical" + volumeName,
123 "physicalLeftScapula",
129 if (sensitivity ==
true)
138 G4Colour colour = colourPointer -> GetColour(colourName);
147 G4cout <<
"Volume of LeftScapula = " << LeftScapulaVol/
cm3 <<
" cm^3" <<
G4endl;
151 G4cout <<
"Material of LeftScapula = " << LeftScapulaMat <<
G4endl;
155 G4cout <<
"Density of Material = " << LeftScapulaDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
158 G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
159 G4cout <<
"Mass of LeftScapula = " << LeftScapulaMass/
gram <<
" g" <<
G4endl;
162 return physLeftScapula;