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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
cascade
cascade
include
G4InuclCollider.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
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// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
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// simple data members
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// 20100620 M. Kelsey -- Move output buffers here to reduce memory churn
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// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
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// 20100720 M. Kelsey -- Make all the collders pointer members (to reducde
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// external compile dependences).
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// 20100915 M. Kelsey -- Move de-excitation colliders to G4CascadeDeexcitation
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// 20100922 M. Kelsey -- Add functions to select de-excitation method, change
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// "theDeexcitation" to be a base-class pointer for switching
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// 20100926 M. Kelsey -- Use new intermediate base class for de-exciations.
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// 20110224 M. Kelsey -- Add ::rescatter() function which takes a list of
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// pre-existing secondaries as input. Add setVerboseLevel().
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// 20110304 M. Kelsey -- Modify rescatter to use original Propagate() input
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// 20110308 M. Kelsey -- Add ::deexcite() function to handle nuclear fragment
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#ifndef G4INUCL_COLLIDER_HH
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#define G4INUCL_COLLIDER_HH
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#include "
G4CascadeColliderBase.hh
"
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#include "
G4CollisionOutput.hh
"
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class
G4CascadParticle
;
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class
G4ElementaryParticleCollider
;
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class
G4IntraNucleiCascader
;
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class
G4InuclParticle
;
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class
G4KineticTrackVector
;
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class
G4V3DNucleus
;
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class
G4VCascadeDeexcitation
;
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class
G4InuclCollider
:
public
G4CascadeColliderBase
{
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public
:
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G4InuclCollider
();
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virtual
~G4InuclCollider
();
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void
collide
(
G4InuclParticle
* bullet,
G4InuclParticle
*
target
,
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G4CollisionOutput
& globalOutput);
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// For use with top-level Propagate to preload a set of secondaries
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void
rescatter
(
G4InuclParticle
* bullet,
G4KineticTrackVector
* theSecondaries,
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G4V3DNucleus
* theNucleus,
G4CollisionOutput
& globalOutput);
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void
setVerboseLevel
(
G4int
verbose=0);
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// Select betweeen different post-cascade de-excitation models
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void
useCascadeDeexcitation
();
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void
usePreCompoundDeexcitation
();
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protected
:
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void
deexcite
(
const
G4Fragment
& fragment,
G4CollisionOutput
& globalOutput);
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private
:
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G4ElementaryParticleCollider
* theElementaryParticleCollider;
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G4IntraNucleiCascader
* theIntraNucleiCascader;
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G4VCascadeDeexcitation
* theDeexcitation;
// User switchable!
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G4CollisionOutput
output;
// Secondaries from main cascade
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G4CollisionOutput
DEXoutput;
// Secondaries from de-excitation
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};
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#endif
/* G4INUCL_COLLIDER_HH */
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