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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
cascade
cascade
include
G4EquilibriumEvaporator.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
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// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
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// simple data members. Rename timeToBigBang() to override
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// base explosion().
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// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
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// 20100923 M. Kelsey -- Migrate to integer A and Z
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// 20100925 M. Kelsey -- Remove no longer necessary explosion() interface
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// 20110801 M. Kelsey -- Move "parms" buffer to data member, allocate in
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// constructor.
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// 20110809 M. Kelsey -- Move "foutput" buffer to data member
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#ifndef G4EQUILIBRIUM_EVAPORATOR_HH
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#define G4EQUILIBRIUM_EVAPORATOR_HH
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#include "
G4CascadeColliderBase.hh
"
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#include "
G4CollisionOutput.hh
"
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#include "
G4Fissioner.hh
"
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#include "
G4BigBanger.hh
"
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class
G4InuclParticle
;
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class
G4EquilibriumEvaporator
:
public
G4CascadeColliderBase
{
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public
:
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G4EquilibriumEvaporator
();
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virtual
~G4EquilibriumEvaporator
();
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void
collide
(
G4InuclParticle
* bullet,
G4InuclParticle
*
target
,
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G4CollisionOutput
& output);
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private
:
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// Replace base class verision
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virtual
G4bool
explosion(
G4int
a
,
G4int
z
,
G4double
e
)
const
;
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// FIXME: Need to redeclare and call through base-class polymorphisms
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virtual
G4bool
explosion(
G4InuclNuclei
* target)
const
{
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return
G4CascadeColliderBase::explosion
(target);
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}
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virtual
G4bool
explosion(
G4Fragment
* target)
const
{
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return
G4CascadeColliderBase::explosion
(target);
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}
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G4bool
goodRemnant(
G4int
a,
G4int
z)
const
;
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G4double
getE0(
G4int
A)
const
;
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G4double
getPARLEVDEN(
G4int
A,
G4int
Z
)
const
;
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G4double
getQF(
G4double
x
,
G4double
x2
,
G4int
a,
G4int
z,
G4double
e)
const
;
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G4double
getAF(
G4double
x,
G4int
a,
G4int
z,
G4double
e)
const
;
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// Buffer for parameter sets
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std::pair<std::vector<G4double>, std::vector<G4double> > parms;
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G4CollisionOutput
fission_output;
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G4Fissioner
theFissioner;
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G4BigBanger
theBigBanger;
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};
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#endif
/* G4EQUILIBRIUM_EVAPORATOR_HH */
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